PLs, i am working on aproject in unity and visual studio and it keeps giving me error, look.
using UnityEngine;
using UnityEditor.Build.Player;
public class Obsticle : MonoBehaviour {
public int damage = 1;
public float speed;
private void Update()
{
transform.Translate(Vector2.left * speed * Time.deltaTime);
}
void OnTriggerEnter2D(Collider2D other)
{
if (other.CompareTag("Player")) {
other.GetComponent<Player>().health -= damage;
Debug.Log(other.GetComponent<Player>().health);
Destroy(gameObject);
}
}
}
first of all making your own player class causes conflicts. change the class name, dont use character either. lol. i use Guy. the player tag is fine, and recomeended. also:
void OnTriggerEnter2D(Collider2D other)
{
if (other.gameObject.Tag=="Player") {
other.GetComponent<Guy>().health -= damage;
Debug.Log(other.GetComponent<Guy>().health);
Destroy(gameObject);
}
}
this is one of my pickup class OnTrigger methods,
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.gameObject.tag == "Player")
{
//destroy 'obsticle'
Destroy(this.gameObject);
}
}
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