--llama a IUP
require("iuplua")
--Variables
on= 1
puntos1=memory.readbyte(0x0007DE) --Read the points value
puntos2=memory.readbyte(0x0007DF)
puntos3=memory.readbyte(0x0007E0)
puntos4=memory.readbyte(0x0007E1)
puntos5=memory.readbyte(0x0007E2)
p1=puntos1*100000 --Convert the raw values to it's game value
p2=puntos2*10000
p3=puntos3*1000
p4=puntos4*100
p5=puntos5*10
maxpuntaje=p1+p2+p3+p4+p5 --Calculate the final result
mundo=memory.readbyte(0x00075F) --Read the "world" value
nivel=memory.readbyte(0x000760) --Read the "level" value
estado=memory.readbyte(0x000770) --Read the mario "state" (00 not in game, 01 playing, 03 game over)
--Escribir las variables anteriores al morir
memory.writebyte(0x00075A,00) --Change the "lives" value to 1
while(on==1) do
estado=memory.readbyte(0x000770)
print(estado)
print(type(estado))
if(estado==03)then
print("Puntuacion maxima (sesion actual) = ",maxpuntaje)
print("Mundo y nivel Actual: ",mundo+1,"-",nivel+1)
end
end
(code edited)
This is the state of 0x000770 when playing
This is the state of 0x000770 when the Game Over scene jumps in
is there anything wrong? fceux just stop responding when i run this script, im new at stacks overflow and at programming so, every help will be welcome
It's rather simple to debug this but more information is required
mundo=memory.readbyte(0x00075F)
nivel=memory.readbyte(0x000760)
estado=memory.readbyte(0x000770)
print(mundo, nivel, estado)
if
condition checks against correct types Try this:
while(on==1) do
estado=memory.readbyte(0x000770)
print(estado)
print(type(estado))
if(estado==03)then
print("Puntuacion maxima (sesion actual) = ",maxpuntaje)
print("Mundo y nivel Actual: ",mundo+1,"-",nivel+1)
end
end
im so sorry for wasting your time, but i found the error, it was actually quite simple, there was a missing FCEU.frameadvance at the end of the cycle. i dont know why it caused the emulator to crash but after putting it in place it stopped crashing. thanks to wsha for helping.
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