What I've tried and checked:
RigidBody
RigidBody
at Start
, not Update
, instead of manually moving every frame RigidBody
Some other things to note that I don't think the matter is that the object's parent also has a RigidBody
.
Before this, I was using a RayCast
to move it out of the ground, but that was causing bugs when it went over inclines, and I would really like it to just work, but for some reason, the ball just goes through inclines, instead of going up them, even after everything else I've tried.
~Try this: in Rigidbody properties, try to change Collision Detection to Continuous instead of discrete. Let me know if that helps.
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