简体   繁体   中英

C# in Unity, SetActive several gameObjects from player entering trigger area

Brand new to C# and Unity.Please be nice I've been at this all night. Every tutorial I poor through says changing an object from invisible to visible is as simple as setting the game object to on. However Unity gives me an error when I declare a game object in this script. The objective is, when the trigger is entered, several game objects called 'spawn' will become visible.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class collider : MonoBehaviour 
{

    public gameObject Spawn; // I get error On this line that type is expected, 
                             //not property. It wants a Transform>
    private Rigidbody rb;
    void Start () 
    {
        rb = GetComponent<Rigidbody>();

    }



    void OnTriggerEnter(BoxCollider other)
    {


        if (other.gameObject.CompareTag("Player"))
        {
            Spawn.SetActive(true);

        }
    }

}

gameObject isn't a type, but GameObject is.

Get rid of public gameObject Spawn; and use public GameObject Spawn; to declare a GameObject property called Spawn

The technical post webpages of this site follow the CC BY-SA 4.0 protocol. If you need to reprint, please indicate the site URL or the original address.Any question please contact:yoyou2525@163.com.

 
粤ICP备18138465号  © 2020-2024 STACKOOM.COM