I have a html5 canvas where I am showing image as 350x450 pixles.
But actual size of image is 600x900 px.
How can I save it in original size.
var canvas = document.getElementById('my_canvas');
var ctx = canvas.getContext('2d');
var imageObj = new Image();
ctx.canvas.width = 350;
ctx.canvas.height = 450;
imageObj.onload = function() {
ctx.drawImage(imageObj, 0, 0,100,100);
};
imageObj.src = 'https://davidwalsh.name/demo/ringo-ftw.jpg';
var base64 = canvas.toDataURL();
As you see when Im getting base64 Image size is reduced. I am getting image 350x450. But I want to save it in 600x900.
Is there any way ?
Basically what I am doing in below code is that>
I am creating a temp canvas element with display: none style & also load an image into that and save from this while show original canvas.
var canvas = document.getElementById('my_canvas');
var tempCanvas = document.getElementById('temp_canvas'); // use style display : none for this temp element
var ctx = canvas.getContext('2d');
var tempCtx = tempCanvas.getContext('2d');
var imageObj = new Image();
ctx.canvas.width = 350;
ctx.canvas.height = 450;
imageObj.onload = function() {
ctx.drawImage(imageObj, 0, 0,100,100);
tempCtx.drawImage(imageObj, 0, 0,100,100);
};
imageObj.src = 'https://davidwalsh.name/demo/ringo-ftw.jpg';
var base64 = tempCanvas.toDataURL();
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