You can use UIBezierPath and use addCurve method to create your view.
//1. Create this new Class
class ComplexView: UIView {
var path: UIBezierPath!
override init(frame: CGRect) {
super.init(frame: frame)
self.alpha = 0.3
complexShape()
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
override func draw(_ rect: CGRect) {
// Specify the fill color and apply it to the path.
UIColor.blue.setFill()
path.fill()
// Specify a border (stroke) color.
UIColor.magenta.setStroke()
path.stroke()
}
func complexShape() {
path = UIBezierPath()
path.move(to: CGPoint(x: 0.0, y: 0.0))
path.addCurve(to: CGPoint(x: 0, y: self.frame.size.height),
controlPoint1: CGPoint(x: 50.0, y: 25.0),
controlPoint2: CGPoint(x: 50.0, y: self.frame.size.height - 25.0))
path.close()
let shapeLayer = CAShapeLayer()
shapeLayer.path = path.cgPath
self.backgroundColor = UIColor.orange
self.layer.mask = shapeLayer
}
}
In your ViewController call this View and add this view to your main view.
//2. In you Viewcontoller add ComplexView
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
let width: CGFloat = 100.0
let height: CGFloat = 500.0
let complexView = ComplexView(frame: CGRect(x: 0,
y: self.view.frame.size.height/2 - height/2,
width: width,
height: height))
self.view.addSubview(complexView)
}
You need to play around addCurve method to get your desired shape.
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