I have created a world map in d3 using the geoNaturalEarth1() shown here . I used a geojson map of the world with this projection to get the map as shown in the code below. However, this shows the countries floating in space without a border. I'd like to draw a border around the map projection, so that it looks more like a map. The border would be the flat top/bottom, curved sides as shown in the projection image. Is this possible, and how could I go about doing it?
var projection = d3.geoNaturalEarth1()
.translate([w/2, h/2])
.scale(247)
.center([0,0]);
var path = d3.geoPath().projection(projection);
d3.json('map.geojson').then(function(world) {
svg.selectAll(".emissions_path")
.data(world.features)
.enter().append("path")
.attr('fill', '#fff')
.attr("d", path)
.style('stroke', 'black')
.style('stroke-width', '0.5px');
You can provide geojson with type Sphere
to the path generator:
The type Sphere is also supported, which is useful for rendering the outline of the globe; a sphere has no coordinates. ( docs )
This looks like:
var outline = {type:"Sphere"}
And it can be passed directly to the path generator:
var context = d3.select("canvas").node().getContext("2d"), projection = d3.geoNaturalEarth1() .scale(70) .translate([200,100]) path = d3.geoPath() .context(context) .projection(projection); d3.json("https://unpkg.com/world-atlas@1/world/110m.json", function(error, world) { if (error) throw error; context.beginPath(); context.fillStyle = "lightgreen"; path(topojson.feature(world, world.objects.land)); context.fill(); context.beginPath(); context.strokeStyle = "#ccc"; path({type: "Sphere"}) context.stroke(); });
<canvas width="500" height="300"></canvas> <script src="https://d3js.org/d3.v4.min.js"></script> <script src="https://unpkg.com/topojson-client@3"></script>
As an aside, there is also d3.geoGraticule , which allows for drawing meridians and parallels at regular intervals:
var context = d3.select("canvas").node().getContext("2d"), projection = d3.geoNaturalEarth1() .scale(70) .translate([200,100]) path = d3.geoPath() .context(context) .projection(projection); d3.json("https://unpkg.com/world-atlas@1/world/110m.json", function(error, world) { if (error) throw error; context.beginPath(); context.fillStyle = "lightgreen"; path(topojson.feature(world, world.objects.land)); context.fill(); context.beginPath(); context.strokeStyle = "#eee"; path(d3.geoGraticule10()) context.stroke(); context.beginPath(); context.strokeStyle = "#000"; path({type:"Sphere"}) context.stroke(); });
<canvas width="500" height="300"></canvas> <script src="https://d3js.org/d3.v4.min.js"></script> <script src="https://unpkg.com/topojson-client@3"></script>
Translating the code of Andrew Reid , whom I thank for the explanation, to SVG instead of canvas the code is the following
var projection = d3.geoNaturalEarth1() .translate([w / 2, h / 2]) .scale(247); var path = d3.geoPath().projection(projection); svg.enter("path") .datum({type: "Sphere"}) .attr("d", path) .style("fill", "none") .style("stroke", "black") .style("stroke-width", 3);
@karots96 solution work for me with some changes
svg.append("path") // append instead of enter
.datum({type: "Sphere"})
.attr("d", path)
.style("fill", "none")
.style("stroke", "black")
.style("stroke-width", 3);
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