After reading other questions here, still, no solution found, I'm ok with the size of my textures and no need to compress anymore- 1. Why does it show Complete build size - 1112.5 mb while my textures are only 329.7 mb (on other questions here they say it won't affect the final size on the device, but it's not my case- ) 2. When building on the device, I can check the phone storage and see that the app takes 732MB, how come??
I feel like Unity/Xcode builds a lot of extra junk
Here is my build report- Unity 2018.3.9f1
Textures 329.7 mb 74.9%
Meshes 3.3 mb 0.8%
Animations 4.2 mb 0.9%
Sounds 5.0 mb 1.1%
Shaders 2.4 mb 0.5%
Other Assets 73.7 mb 16.7%
Levels 17.6 mb 4.0%
Scripts 626.3 kb 0.1%
Included DLLs 2.9 mb 0.7%
File headers 1.0 mb 0.2%
Total User Assets 440.4 mb 100.0%
Complete build size 1112.5 mb
size on iphone- 732MB
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