I'm trying to add a time counter to each of my tableview cells. I have enabled scrolling with pagination, each cell of my tableview is full screen.
What I want: When a user is on a cell, the time counter starts automatically and when they scroll, the time counter stops, and another one for the following cell starts...etc
I also want to keep a record of the time elapsed.
what I tried: to add a timer to the view controller instead of tableview, I have 2 problems:
1) The timer is not reset when I swipe up although I invalidate it as you can see below
2) The timer starts before the first cell has loaded its content from the server
var timer = Timer()
var counter = 0
@IBOutlet var countingLabel: UILabel!
override func viewDidLoad() {
super.viewDidLoad()
countingLabel.text = String(counter)
timer = Timer.scheduledTimer(timeInterval: 0.1, target:self, selector: #selector(self.updateCounter), userInfo: nil, repeats: true)
// Do any additional setup after loading the view, typically from a nib.
let swipeLeft = UISwipeGestureRecognizer(target: self, action: #selector(handleGesture))
swipeLeft.direction = .left
self.view.addGestureRecognizer(swipeLeft)
let swipeUp = UISwipeGestureRecognizer(target: self, action: #selector(handleGesture))
swipeUp.direction = .up
self.view.addGestureRecognizer(swipeUp)
let swipeDown = UISwipeGestureRecognizer(target: self, action: #selector(handleGesture))
swipeDown.direction = .down
self.view.addGestureRecognizer(swipeDown)
let swipeRight = UISwipeGestureRecognizer(target: self, action: #selector(handleGesture))
swipeRight.direction = .right
self.view.addGestureRecognizer(swipeRight)
}
@objc func handleGesture(gesture: UISwipeGestureRecognizer) -> Void {
if gesture.direction == UISwipeGestureRecognizer.Direction.left {
print("Swipe Left")
performSegue(withIdentifier: "toSettings", sender: self)
} else if gesture.direction == UISwipeGestureRecognizer.Direction.up {
print("Swipe Up")
timer.invalidate()
counter = 0
countingLabel.text = String(counter)
timer = Timer.scheduledTimer(timeInterval: 0.1, target:self, selector: #selector(self.updateCounter), userInfo: nil, repeats: true)
}
else if gesture.direction == UISwipeGestureRecognizer.Direction.right {
print("Swipe Right")
}
else if gesture.direction == UISwipeGestureRecognizer.Direction.down {
print("Swipe Down")
}
}
@objc func updateCounter() {
counter += 1
countingLabel.text = String(counter)
}
I want a timer to fire for each cell of my tableview, and i want to keep the elapsed time in a variable that I can use elsewhere
Here is how you can handle timers
in each UITableViewCell
.
Create a custom UITableViewCell
class CustomCell: UITableViewCell {
//MARK: Outlets
@IBOutlet weak var label: UILabel!
//MARK: Internal Properties
var handler: ((Int)->())?
//MARK: Private Properties
private var timer: Timer?
private var counter = 0 {
didSet {
DispatchQueue.main.async {
self.label.text = "\(self.counter)"
self.handler?(self.counter)
}
}
}
func configure(with counter: Int) {
self.counter = counter
self.setTimer()
}
private func setTimer() {
self.timer?.invalidate()
self.timer = Timer.scheduledTimer(withTimeInterval: 1, repeats: true, block: {[weak self] (timer) in
self?.counter += 1
})
}
}
In the above code,
label
that will update the counter
value in UI
. handler
- it will and store the updated counter
value somewhere (in ViewController
, explained further) when the cell
is moved out of the screen timer
- schedule the timer
in the cell
with timeinterval = 1
counter
- current counter
value for each cell
In the ViewController
,
class VC: UIViewController, UITableViewDataSource {
let numberOfCells = 20
var timerArr = [Int]()
override func viewDidLoad() {
super.viewDidLoad()
self.timerArr = [Int](repeating: 0, count: numberOfCells)
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return self.numberOfCells
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath) as! CustomCell
cell.configure(with: self.timerArr[indexPath.row])
cell.handler = {[weak self] (counter) in
self?.timerArr[indexPath.row] = counter
}
return cell
}
}
In the above code,
timerArr
- keeps track of the counter
value for each cell
in the tableView
. tableView(_:cellForRowAt:)
, the counter
for each cell
is updated using the handler
we created previously in CustomCell
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