i want to do a enemy IA chasing my character, i can do that, but when i want to code a script for the enemy sprite flip (Its a cube with 2 eyes) with a simple flip technique, the script doesnt work.
this is a little part of my code because a lot of then is for IA movement.
plz help
if (facingRight == false && moveInput > 0)
{
Flip();
}
else if (facingRight == true && moveInput < 0)
{
Flip();
}
}
private void Flip()
{
facingRight = !facingRight;
transform.Rotate(0f, 180f, 0f);
}
Rotating your sprite is going to "flip" it, its going to well... rotate it.
The old fashioned way to flip a sprite was to set a negative scale, but that was a little counter intuitive so Unity helped us out by Adding flipX . I have updated your code below.
if (facingRight == false && moveInput > 0)
{
Flip();
}
else if (facingRight == true && moveInput < 0)
{
Flip();
}
}
private void Flip()
{
facingRight = !facingRight;
GetComponet<SpriteRenderer>().flipX = facingRight;
}
Best of luck! :)
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