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Implementing a countdown timer in React with Hooks

Im trying to render a count down timer on screen with react hooks, but I'm not sure the best way to render it.

I know i'm supposed to use the useEffect to compare current state to previous state, but I don't think I'm doing it correctly.

I would appreciate the help!

I've tried a couple of different ways, none of them work, like setting state whenever whenever it updates, but it just ends up flickering like crazy.



const Timer = ({ seconds }) => {
    const [timeLeft, setTimeLeft] = useState('');

    const now = Date.now();
    const then = now + seconds * 1000;

    const countDown = setInterval(() => {
        const secondsLeft = Math.round((then - Date.now()) / 1000);
        if(secondsLeft <= 0) {
            clearInterval(countDown);
            console.log('done!');
            return;
        }
        displayTimeLeft(secondsLeft);
    }, 1000);

    const displayTimeLeft = seconds => {
        let minutesLeft = Math.floor(seconds/60) ;
        let secondsLeft = seconds % 60;
        minutesLeft = minutesLeft.toString().length === 1 ? "0" + minutesLeft : minutesLeft;
        secondsLeft = secondsLeft.toString().length === 1 ? "0" + secondsLeft : secondsLeft;
        return `${minutesLeft}:${secondsLeft}`;
    }

    useEffect(() => {
        setInterval(() => {
            setTimeLeft(displayTimeLeft(seconds));
        }, 1000);
    }, [seconds])


    return (
        <div><h1>{timeLeft}</h1></div>
    )
}

export default Timer;```
const Timer = ({ seconds }) => {
  // initialize timeLeft with the seconds prop
  const [timeLeft, setTimeLeft] = useState(seconds);

  useEffect(() => {
    // exit early when we reach 0
    if (!timeLeft) return;

    // save intervalId to clear the interval when the
    // component re-renders
    const intervalId = setInterval(() => {
      setTimeLeft(timeLeft - 1);
    }, 1000);

    // clear interval on re-render to avoid memory leaks
    return () => clearInterval(intervalId);
    // add timeLeft as a dependency to re-rerun the effect
    // when we update it
  }, [timeLeft]);

  return (
    <div>
      <h1>{timeLeft}</h1>
    </div>
  );
};

You should use setInterval . I just wanted to add a slight improvement over @Asaf solution. You do not have to reset the interval every time you change the value. It's gonna remove the interval and add a new one every time (Might as well use a setTimeout in that case). So you can remove the dependencies of your useEffect (ie [] ):

function Countdown({ seconds }) {
  const [timeLeft, setTimeLeft] = useState(seconds);

  useEffect(() => {
    const intervalId = setInterval(() => {
      setTimeLeft((t) => t - 1);
    }, 1000);
    return () => clearInterval(intervalId);
  }, []);

  return <div>{timeLeft}s</div>;
}

Working example:

倒计时示例

Note in the setter, we need to use this syntax (t) => t - 1 so that we get the latest value each time (see: https://reactjs.org/docs/hooks-reference.html#functional-updates ).

Here's another alternative with setTimeout

const useCountDown = (start) => {
  const [counter, setCounter] = useState(start);
  useEffect(() => {
    if (counter === 0) {
      return;
    }
    setTimeout(() => {
      setCounter(counter - 1);
    }, 1000);
  }, [counter]);
  return counter;
};

Example

编辑 fragrant-currying-512ky

Here's my version of a hook, with a "stop" countdown. Also, I added a "fps" (frames p/sec), to show the countdown with decimal places!

import { useEffect, useRef, useState } from 'react'

interface ITimer {
    timer: number
    startTimer: (time: number) => void
    stopTimer: () => void
}

interface IProps {
    start?: number
    fps?: number
}

const useCountDown = ({ start, fps }: IProps): ITimer => {
    const [timer, setTimer] = useState(start || 0)
    const intervalRef = useRef<NodeJS.Timer>()

    const stopTimer = () => {
        if (intervalRef.current) clearInterval(intervalRef.current)
    }

    const startTimer = (time: number) => {
        setTimer(time)
    }

    useEffect(() => {
        if (timer <= 0) return stopTimer()
        intervalRef.current = setInterval(() => {
            setTimer((t) => t - 1 / (fps || 1))
        }, 1000 / (fps || 1))
        return () => {
            if (intervalRef.current) clearInterval(intervalRef.current)
        }
    }, [timer])

    return { timer, startTimer, stopTimer }
}

export default useCountDown

Here is a small component - CountdownTimer - accepting an input parameter expiresIn representing the time left in seconds.

We use useState to define min and sec which we display on the screen, and also we use timeLeft to keep track of the time that's left.

We use useEffect to decrement timeLeft and recalculate min and sec every second.

Also, we use formatTime to format the minutes and seconds before displaying them on the screen. If minutes and seconds are both equal to zero we stop the countdown timer.

import { useState, useEffect } from 'react';


const CountdownTimer = ({expiresIn}) => {
    const [min, setMin] = useState(0);
    const [sec, setSec] = useState(0);
    const [timeLeft, setTimeLeft] = useState(expiresIn);

    const formatTime = (t) => t < 10 ? '0' + t : t;

    useEffect(() => {
        const interval = setInterval(() => {
            const m = Math.floor(timeLeft / 60);
            const s = timeLeft - m * 60;

            setMin(m);
            setSec(s);
            if (m <= 0 && s <= 0) return () => clearInterval(interval);

            setTimeLeft((t) => t - 1);
          }, 1000);

          return () => clearInterval(interval);
    }, [timeLeft]);

    return (
        <>
            <span>{formatTime(min)}</span> : <span>{formatTime(sec)}</span>
        </>
    );
}

export default CountdownTimer;

Optionally we can pass a setter setIsTerminated to trigger an event in the parent component once the countdown is completed.

const CountdownTimer = ({expiresIn, setIsTerminated = null}) => {
    ...

For example, we can trigger it when minutes and seconds are both equal to zero:

if (m <= 0 && s <= 0) {
    if (setTerminated) setIsTerminated(true);
    return () => clearInterval(interval);
}

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