I want to implement a generic class that takes as a generic parameter type a function of arbitrary arity.
I have a skeletal implementation:
abstract class Action<T> {
internal abstract val performable: ObservableBooleanValue
internal abstract val perform: T
}
and a couple of objects:
private val install = object : Action<(Int, Int, Point) -> Unit>() {
override val performable: ObservableBooleanValue = SimpleBooleanProperty(true)
override val perform = { color: Int, shape: Int, point: Point ->
println("Color: $color, Shape: $shape, Point: $point")
}
operator fun invoke(color: Int, shape: Int, point: Point) =
if (performable.get()) perform(color, shape, point)
else println("Cannot Perform")
}
private val delete = object : Action<() -> Unit>() {
override val performable: ObservableBooleanValue = SimpleBooleanProperty(true)
override val perform = {
println("Deleting")
}
operator fun invoke() =
if (performable.get()) perform()
else println("Cannot Perform")
}
I will be having a couple more of these objects and would like to make the invoke
function a member of an Action
class so that I don't have to implement it for each object. I want to achieve something like this:
abstract class Action<T> {
...
operator fun invoke(???) =
if (performable.get()) perform(???)
else println("Cannot Perform")
}
Is that even possible? I've looked through some documentation and found a FunctionN<out R>
interface, maybe I could use it to make my class Action<T: FunctionN<Unit>>
but then how do I instantiate my objects? Because object: Action<() -> Unit>
makes the compiler complain
Kotlin has at least the following features that seem helpful in this case:
Pair
s, Triple
s, ...) Unit
-type that has Unit
-value as the only value: this allows the abstraction to extend to the cases where no parameters are needed ( Unit
is the "zero-ary" tuple, in a sense) Together, these features allow you to abstract over callbacks that take an arbitrary type T
as a single parameter, and return a Unit
:
interface ObservableBooleanValue {
fun get(): Boolean
}
data class SimpleBooleanProperty(val value: Boolean) : ObservableBooleanValue {
override fun get(): Boolean = value
}
data class Point(val x: Int, val y: Int)
data class Color(val isBlack: Boolean) // otherwise white.
abstract class Action<T> {
internal abstract val performable: ObservableBooleanValue
internal abstract val perform: (T) -> Unit
operator fun invoke(settings: T) =
if (performable.get()) perform(settings)
else println("Cannot Perform")
}
object SomewhereElse {
private val install = object : Action<Triple<Int, Int, Point>>() {
override val performable: ObservableBooleanValue = SimpleBooleanProperty(true)
override val perform: (Triple<Int, Int, Point>) -> Unit =
{ (color, shape, point) ->
println("Color: $color, Shape: $shape, Point: $point")
}
}
private val delete = object : Action<Unit>() {
override val performable: ObservableBooleanValue = SimpleBooleanProperty(true)
override val perform = { _: Unit ->
println("Deleting")
}
}
}
It at least compiles. I have no reason not to assume that it would run just as nicely.
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