I am working on a very simple project where a user sends a private message to another through the server using the SignalR library. I used this code as a base https://www.codeproject.com/Articles/562023/Asp-Net-SignalR-Chat-Room
I started with an easy functionality test but my recipient is not receiving the message and It doesn't work properly, can you help me understand why?
In my program usernames are generated dynamically in the session, those in the code below are not real data, I just used them for the example
Client side
</script>
<script type="text/javascript" src="/Scripts/jquery-1.6.4.min.js"></script>
<script type="text/javascript" src="/Scripts/jquery.signalR-1.2.2.js"></script>
<script type="text/javascript" src="/signalr/hubs"></script>
<script type="text/javascript">
$(function () {
var chatHub = $.connection.chatHub;
console.log('connected')
chatHub.client.messageReceived = function (userName, message) {
alert("You have a new message");
}
$.connection.hub.start().done(function () {
chatHub.server.connect('FromUsername');
$('#btnSend').click(function () {
var userId='ToUsername'
var msg = 'Test';
chatHub.server.sendPrivateMessage(userId, msg);
});
});
});
</script>
Server side
public class ChatHub : Hub
{
#region Data Members
static List<UserDetail> ConnectedUsers = new List<UserDetail>();
static List<MessageDetail> CurrentMessage = new List<MessageDetail>();
#endregion
#region Methods
public void Connect(string userName)
{
var id = Context.ConnectionId;
if (ConnectedUsers.Count(x => x.ConnectionId == id) == 0)
{
ConnectedUsers.Add(new UserDetail { ConnectionId = id, UserName = userName });
// send to caller
Clients.Caller.onConnected(id, userName, ConnectedUsers, CurrentMessage);
// send to all except caller client
Clients.AllExcept(id).onNewUserConnected(id, userName);
}
}
public void SendMessageToAll(string userName, string message)
{
// store last 100 messages in cache
AddMessageinCache(userName, message);
// Broad cast message
Clients.All.messageReceived(userName, message);
}
public void SendPrivateMessage(string toUserId, string message)
{
string fromUserId = Context.ConnectionId;
var toUser = ConnectedUsers.FirstOrDefault(x => x.ConnectionId == toUserId) ;
var fromUser = ConnectedUsers.FirstOrDefault(x => x.ConnectionId == fromUserId);
if (toUser != null && fromUser!=null)
{
// send to
Clients.Client(toUserId).sendPrivateMessage(fromUserId, fromUser.UserName, message);
// send to caller user
Clients.Caller.sendPrivateMessage(toUserId, fromUser.UserName, message);
}
}
public override System.Threading.Tasks.Task OnDisconnected()
{
var item = ConnectedUsers.FirstOrDefault(x => x.ConnectionId == Context.ConnectionId);
if (item != null)
{
ConnectedUsers.Remove(item);
var id = Context.ConnectionId;
Clients.All.onUserDisconnected(id, item.UserName);
}
return base.OnDisconnected();
}
#endregion
#region private Messages
private void AddMessageinCache(string userName, string message)
{
CurrentMessage.Add(new MessageDetail { UserName = userName, Message = message });
if (CurrentMessage.Count > 100)
CurrentMessage.RemoveAt(0);
}
#endregion
}
When I execute the program it shows log "connected" on the console and the event fires when button is pressed but for some reason the message is not sent or not being received
What are you missing in your code is to start to listen to your server, what that method send to you like
.on("YourMethodName")
after the connection is made. Also is recommended to resolve users with connectionId, you you can call a specific user like:
Clients.Client(Context.ConnectionId).sendPrivateMessage(fromUserId, fromUser.UserName, message);
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