I am trying to draw a rectangle which would have an edge next to each of its sides (it should represent a building with a fence) for one building it goes quite well, but when I am trying to add a new building it messes itself up completely.
I have this code to create buildings:
class Building():
def __init__(self, Box_2_World,shape, position, sensor= None):
self.Box_2_World = Box_2_World
self.shape = shape
self.position = position
if sensor == None:
sensor = False
self.sensor = sensor
self.footprint = self.Box_2_World.CreateStaticBody(position = position,
angle = 0.0,
fixtures = b2FixtureDef(
shape = b2PolygonShape(box=(self.shape)),
density = 1000,
friction = 1000))
self.Lower_Fence = self.Box_2_World.CreateStaticBody(position=(self.footprint.position[0],self.footprint.position[1] -1.75*self.shape[1]))
self.Lower_Fence.CreateEdgeChain([(self.Lower_Fence.position[0]-4.25*self.shape[0],self.Lower_Fence.position[1]),
(self.Lower_Fence.position[0]-2.25*self.shape[0],self.Lower_Fence.position[1]),
])
self.Right_Fence = self.Box_2_World.CreateStaticBody(position=(self.footprint.position[0]-1*self.shape[0],self.footprint.position[1]))
self.Right_Fence.CreateEdgeChain([(self.Right_Fence.position[0],self.Right_Fence.position[1] - 1.25*self.shape[1]),
(self.Right_Fence.position[0],self.Right_Fence.position[1]-3.25*self.shape[1]),
])
self.Upper_Fence = self.Box_2_World.CreateStaticBody(position=(self.footprint.position[0],self.footprint.position[1] -0.45* self.shape[1]))
self.Upper_Fence.CreateEdgeChain([(self.Upper_Fence.position[0] - 4.25* self.shape[0],self.Upper_Fence.position[1]),
(self.Upper_Fence.position[0]- 3.25* self.shape[0]+ self.shape[0],self.Upper_Fence.position[1]),
])
self.Left_Fence = self.Box_2_World.CreateStaticBody(position=(self.footprint.position[0]-2.25*self.shape[0],self.footprint.position[1]))
self.Left_Fence.CreateEdgeChain([(self.Left_Fence.position[0],self.Left_Fence.position[1] - 1.25*self.shape[1]),
(self.Left_Fence.position[0],self.Left_Fence.position[1]-3*self.shape[1]),
])
Skyscrapers = []
Rectangles = [(pos_X-5, pos_Y-5),(pos_X+15, pos_Y -5),(pos_X - 5,pos_Y + 15),(pos_X+15, pos_Y + 15)]
for i in range(4):
Skyscrapers.append(Building(Box_2_World,shape = (5,5), position = Rectangles[i]))
and these functions to draw it using PyGame:
SCREEN_OFFSETX, SCREEN_OFFSETY = SCREEN_WIDTH/16, SCREEN_HEIGHT
def fix_vertices(vertices):
return [(int(SCREEN_OFFSETX + v[0]), int(SCREEN_OFFSETY - v[1])) for v in vertices]
def _draw_polygon(polygon, screen, body, fixture):
transform = body.transform
vertices = fix_vertices([transform * v * PPM for v in polygon.vertices])
pygame.draw.polygon(
screen, [c / 2.0 for c in colors[body.type]], vertices, 0)
pygame.draw.polygon(screen, colors[body.type], vertices, 1)
polygonShape.draw = _draw_polygon
def _draw_edge(edge, screen, body, fixture):
vertices = fix_vertices(
[body.transform * edge.vertex1 * PPM, body.transform * edge.vertex2 * PPM])
pygame.draw.line(screen, colors[body.type], vertices[0], vertices[1])
edgeShape.draw = _draw_edge
And the output is this: Blue rectangles represent buildings, blue lines are fences, first building fits quite nice, but the others are for some reason out of desired positions
Also, if you find out a way how to create the fences using for loop, it would be great (that's the reason why I put for-loop tag into this question)
Any help appreciated
The coordinates which are passed to CreateEdgeChain
have to be relative to the body.
The position of the body is set when the object is constructed eg:
self.Lower_Fence = self.Box_2_World.CreateStaticBody(
position=(self.footprint.position[0], self.footprint.position[1] -1.75*self.shape[1]))
And the edges have to be relative to this position rather than an absolute position.eg:
self.Lower_Fence.CreateEdgeChain([(-4.25*self.shape[0], 0), (-2.25*self.shape[0], 0)])
To create the fences in a for
-loop, you've to define a list of the edges. With the list of the edges you can create a list of fences:
fence_edges = [
[(-4.25, -1.75), (-2.25, -1.75)],
[(-1.00, -1.25), (-1.00, -3.25)],
[(-4.25, -0.45), (-2.25, -0.45)],
[(-2.25, -1.25), (-2.25, -3.25)]
]
self.Fences = []
for edge in fence_edges:
p1, p2 = edge
fence = self.Box_2_World.CreateStaticBody(position=self.footprint.position[:])
fence.CreateEdgeChain(
[(p1[0] * self.shape[0], p1[1] * self.shape[1]),
(p2[0] * self.shape[0], p2[1] * self.shape[1])])
self.Fences.append(fence)
self.Lower_Fence, self.Right_Fence, self.Upper_Fence, self.Left_Fence = self.Fences
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