This was working:
ForEach(todoLists, id: \.self) {todoList in
NavigationLink(destination: TodoItemView(todoList: todoList), label: {
HStack {
if (todoList.countChecked == todoList.countTotal) {
Text(todoList.title!)
.foregroundColor(stringToColor(string: todoList.color!))
.strikethrough()
}
else {
Text(todoList.title!)
.foregroundColor(stringToColor(string: todoList.color!))
}
Spacer()
Text(String(todoList.countChecked) + " / " + String(todoList.countTotal))
.foregroundColor(.gray)
.font(.footnote)
}
})
}
So I moved part of this to its own View struct because the Xcode compiler started spazzing out:
struct TodoListLabel: View {
var todoList: TodoList
var body: some View {
HStack {
if (todoList.countChecked == todoList.countTotal) {
Text(todoList.title!)
.foregroundColor(stringToColor(string: todoList.color!))
.strikethrough()
}
else {
Text(todoList.title!)
.foregroundColor(stringToColor(string: todoList.color!))
}
Spacer()
Text(String(todoList.countChecked) + " / " + String(todoList.countTotal))
.foregroundColor(.gray)
.font(.footnote)
}
}
}
Now I have this:
ForEach(todoLists, id: \.self) {todoList in
NavigationLink(destination: TodoItemView(todoList: todoList), label: {
TodoListLabel(todoList: todoList)
})
}
The problem is that since I moved it to its own View struct, the simulator no longer shows changes in the List like it did before when I made changes to the list or any of its relationships.
You have to pass your TodoList into TodoListLabel as a @Binding
.
struct TodoListLabel: View {
@Binding var todoList: TodoList
var body: some View {
// etc.
}
and then intialise it like this:
TodoListLabel(todoList: $todoList)
This way SwiftUI will know that TodoListLabel needs to be redrawn each time the TodoList item changes.
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