Coding Language: C#
Experience: I know my way around the basics
I am currently trying to make a 2D unity game, and the goal is to break blocks. To achieve this, the sprite uses a "hit point" system, then deletes it's self when it hits zero. BUT , for some odd reason, Unity keeps the sprite loaded in the game view. It is gone in my scene view, so I know it is working. It just won't disappear in my game view. I have tried searching for some sort of refresh for the SpriteRenderer component, but I can't seem to find anything.
private void Start()
{
if (depthMultiplier == 0)
{
hitPoints = 3;
}
}
void OnMouseDown()
{
hitPoints -= 1;
Debug.Log(hitPoints);
if (hitPoints == 0)
{
GameObject.Find("PlayingScreen").GetComponent<Spendables>().gold += 1;
Destroy(gameObject);
}
}
}
Code I am currently using
Sprites go away in scene view, but not game view.
EDIT - Might be worth nothing, I am using an Orthographic camera, and the object is also removed from the hierarchy
Ok, fixed my own problem. After messing around with the camera for a little while, I found the Clear Flags property. Apparently, I had just turned this off instead of changing the Skybox.
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