package main
type A interface {
GetName() string
}
type B struct {
A
}
func (this *B) Func1() {
this.GetName()
}
type C struct {
B
}
func (this *C) GetName() string {
return "hello"
}
func main() {
var c = new(C)
c.GetName()
c.Func1()
}
https://play.golang.org/p/1X7yiQeie8F
My question: c.Func1() will lead to:
panic: runtime error: invalid memory address or nil pointer dereference
My scenario is: user needs to implement some basic interfaces of A, and then user can use the member function of B. I hope that complicate codes are encapsulated into the member function of B, and user just need to provide basic infos.
How to achieve this goal?
I see your code looping forever GetName
calling duplicate
you can see my code
package main
import "fmt"
type A interface {
GetName() string
}
type B struct {
A
}
func (this *B) Func1() {
}
type C struct {
B
}
func (this *C) GetName() string {
return "hello"
}
func main() {
var c = new(C)
fmt.Println(c.GetName())
}
https://play.golang.org/p/PaFd-BS9sdP
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