I am creating a canvas using javascript with a dynamic image. Now I want to take canvas's height and width dynamically depending on the image. And as well as create another canvas on same page. Here I am attaching my code.
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <meta http-equiv="X-UA-Compatible" content="ie=edge"> <title>Document</title> <script> var _puzzleWidth = 640; var _puzzleHeight = 480; var _stage; function init(){ var canvas = document.createElement('canvas'); canvas.id = "CursorLayer"; //canvas.width = _puzzleWidth; //canvas.height = _puzzleHeight; _stage = canvas.getContext('2d'); canvas.style.border = "1px solid"; //draw(); var img = new Image(); img.onload = function(){ _stage.drawImage(img, 0, 0); } img.src = "http://lorempixel.com/output/animals-qg-640-480-3.jpg"; var body = document.getElementsByTagName("body")[0]; body.appendChild(canvas); } </script> </head> <body onload="init();"></body> </html>
Thanks in advance.
Try this below code:
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<title>Document</title>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.4.1/jquery.min.js"></script>
<script>
var _puzzleWidth = 640;
var _puzzleHeight = 480;
var _stage;
var _stage2;
function init(){
var canvas2 = document.createElement('canvas');
canvas2.id = "CursorLayer2";
var canvas = document.createElement('canvas');
canvas.id = "CursorLayer";
_stage = canvas.getContext('2d');
canvas.style.border = "1px solid";
_stage2 = canvas2.getContext('2d');
canvas2.style.border = "1px solid";
var img = new Image();
var img1=new Image();
img.onload = function(){
canvas.width = this.width;
canvas.height = this.height;
_stage.drawImage(img, 0, 0);
}
img1.onload = function(){
canvas2.width = this.width;
canvas2.height = this.height;
_stage2.drawImage(img1,0,0);
}
img.src = "https://encrypted-tbn0.gstatic.com/images?q=tbn%3AANd9GcTfSV9AGQi9c48oRysYiuSs9Bs4J3B2p4R3eh-z1hsS-Z01HD17";
img1.src = "http://lorempixel.com/output/animals-q-g-640-480-3.jpg";
var body = document.getElementsByTagName("body")[0];
body.appendChild(canvas);
var body1 = document.getElementsByTagName("body")[0];
body1.appendChild(canvas2);
}
</script>
</head>
<body onload="init();"></body>
</html>
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