F1
and F2
)F1
creates a random answer F2
should give Feedback to the answer F1
generated ( if(antw == ant
) F2
work with the random answer F1
generated, so that the Feedback is correct? var operators = ['+','-']; function F1() { Z1 = document.getElementById("Z1"); Z2 = document.getElementById("Z2"); oper=document.getElementById("operator"); answer=document.getElementById("answer"); rZ1 = Math.floor((Math.random()*10)); rZ2 = Math.floor((Math.random()*10)+1); op = operators[Math.floor(Math.random()*2)]; Z1.innerHTML=rZ1; Z2.innerHTML=rZ2; oper.innerHTML=op; answer.innerHTML = eval(rZ1 + op + rZ2); } document.getElementById("button2").addEventListener("click", F2); function F2() { antw = parseInt(document.getElementById("userAnswer").value, 10); feedBack = document.getElementById("feedBack"); ant = document.getElementById("answer"); { if(antw == ant) { feedBack.textContent = "right"; } else { feedBack.textContent = "wrong"; } } };
<button onclick="F1()"> New </button> <p> <label id="Z1"> </label> <label id="operator"> </label> <label id="Z2"> </label> = <input id = "userAnswer" type=text> <button id = "button2" >answer</button> </p> <p id = "feedBack"> </p> <p><label id="answer"> </label></p>
You can call F2 at the end of the function F1 and pass the answer to F2 as a parameter.
function F2(answer){
//logic to check answer
return feedback
}
function F1(){
//logic to calculate answer
F2(answer)
}
You can use your original code, only need to fix a small problem in your code. You forgot to use textContent to get the value from your html, so you are comparing undefined value with your answer
ant = document.getElementById("answer").textContent;
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