I made an app in Unity and when I build for Iphone and open the generated folder in Xcode, I get tenthousands of warnings. The most I see at the top are "This function is not a prototype" on the file UnityRendering.h. Despite of all these warnings, the app builds and plays fine so far on IOS.
I found something on Google where someone said to add the line #include <stdbool.h>
to the top of UnityRendering.h and UnityInterface.h. Just tried this and no effect at all.
I found it weird to get this many warnings, is it OK or am I doing something wrong?
You can try to disable warnings for c++ source files. That worked for my project.
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