im trying to make line in canvas to follow mouse position in 360 degrees, starting from circle center.
This is my code so far but i cant make right angles. Any solution thanks.
https://jsfiddle.net/1L3j2vyw/
var canvas = document.getElementById('paint');
var ctx = canvas.getContext('2d');
canvas.addEventListener('mousemove',function(e){
//mouse position
var x = e.clientX - this.offsetLeft;
var y = e.clientY - this.offsetTop;
//clear canvas
ctx.clearRect(0,0,640,640);
//draw circle
ctx.strokeStyle = 'yellow';
ctx.beginPath();
ctx.arc(200, 200, 150, 0, 2 * Math.PI);
ctx.stroke();
//line lenght and position
var length = 150;
var angle = 0;
var newPosX = x - 200;
var newPosY = y - 200;
var theta = newPosY/newPosX;
var angle = Math.atan2(-newPosX, -newPosY) * 180/Math.PI - 90;
angle = angle < 0 ? 360 + angle : angle;
var pi = Math.PI;
angle = angle * (pi/180);
var x2 = 200 + length * Math.cos(angle),
y2 = 200 + length * Math.sin(angle);
//draw line
ctx.strokeStyle = 'blue';
ctx.lineWidth = 3;
ctx.beginPath();
ctx.moveTo(200, 200);
ctx.lineTo(x2, y2);
ctx.stroke();
});
This formula will calculate the angle you need.
var angle = -Math.atan2(newPosX, newPosY) * 180 / Math.PI + 90;
Working Snippet:
var canvas = document.getElementById('paint'); var ctx = canvas.getContext('2d'); canvas.addEventListener('mousemove',function(e){ //mouse position var x = e.clientX - this.offsetLeft; var y = e.clientY - this.offsetTop; //clear canvas ctx.clearRect(0,0,640,640); //draw circle ctx.strokeStyle = 'yellow'; ctx.beginPath(); ctx.arc(200, 200, 150, 0, 2 * Math.PI); ctx.stroke(); //line lenght and position var length = 150; var angle = 0; var newPosX = x - 200; var newPosY = y - 200; var theta = newPosY/newPosX; var angle = -Math.atan2(newPosX, newPosY) * 180/Math.PI + 90; angle = angle < 0? 360 + angle: angle; var pi = Math.PI; angle = angle * (pi/180); var x2 = 200 + length * Math.cos(angle), y2 = 200 + length * Math.sin(angle); //draw line ctx.strokeStyle = 'blue'; ctx.lineWidth = 3; ctx.beginPath(); ctx.moveTo(200, 200); ctx.lineTo(x2, y2); ctx.stroke(); });
<canvas id="paint" width="640" height="640"></canvas>
The technical post webpages of this site follow the CC BY-SA 4.0 protocol. If you need to reprint, please indicate the site URL or the original address.Any question please contact:yoyou2525@163.com.