There is a problem with JS library three.js and OrbitControls.js. Did everything according to this tutorial:
https://redstapler.co/add-3d-model-to-website-threejs/
But it does not work, in the console it gives the following error:
Uncaught TypeError: Cannot read property 'addEventListener' of undefined
at new THREE.OrbitControls (OrbitControls.js: 1125)
at init (index.html: 25)
at index.html: 64
<!DOCTYPE html>
<html>
<head>
<meta charset=UTF-8 />
<link rel="stylesheet" type="text/css" href="css/styles.css" />
</head>
<body>
<script src="/js/three.min.js"></script>
<script src="js/GLTFLoader.js"></script>
<script src="js/OrbitControls.js"></script>
<script>
let scene, camera, renderer;
function init() {
scene = new THREE.Scene();
scene.background = new THREE.Color(0xdddddd);
camera = new THREE.PerspectiveCamera(40,window.innerWidth/window.innerHeight,1,5000);
camera.rotation.y = 45/180*Math.PI;
camera.position.x = 800;
camera.position.y = 100;
camera.position.z = 1000;
controls = new THREE.OrbitControls(camera);
controls.addEventListener('change', renderer);
hlight = new THREE.AmbientLight (0x404040,100);
scene.add(hlight);
directionalLight = new THREE.DirectionalLight(0xffffff,100);
directionalLight.position.set(0,1,0);
directionalLight.castShadow = true;
scene.add(directionalLight);
light = new THREE.PointLight(0xc4c4c4,10);
light.position.set(0,300,500);
scene.add(light);
light2 = new THREE.PointLight(0xc4c4c4,10);
light2.position.set(500,100,0);
scene.add(light2);
light3 = new THREE.PointLight(0xc4c4c4,10);
light3.position.set(0,100,-500);
scene.add(light3);
light4 = new THREE.PointLight(0xc4c4c4,10);
light4.position.set(-500,300,500);
scene.add(light4);
renderer = new THREE.WebGLRenderer({antialias:true});
renderer.setSize(window.innerWidth,window.innerHeight);
document.body.appendChild(renderer.domElement);
let loader = new THREE.GLTFLoader();
loader.load('models/scene.gltf', function(gltf){
car = gltf.scene.children[0];
car.scale.set(0.5,0.5,0.5);
scene.add(gltf.scene);
animate();
});
}
function animate() {
renderer.render(scene,camera);
requestAnimationFrame(animate);
}
init();
</script>
</body>
</html>
Help Please!
There are some issues in your code:
change
event of OrbitControls
.OrbitControls
is mandatory. It's usually be renderer.domElement
which means you have to create the renderer before the controls.renderer
as an event listener. It should be a render()
function. let scene, camera, renderer; init(); render(); function init() { scene = new THREE.Scene(); scene.background = new THREE.Color(0xdddddd); camera = new THREE.PerspectiveCamera(40, window.innerWidth / window.innerHeight, 0.1, 5000); camera.position.x = 8; camera.position.y = 10; camera.position.z = 10; renderer = new THREE.WebGLRenderer({ antialias: true }); renderer.setSize(window.innerWidth, window.innerHeight); document.body.appendChild(renderer.domElement); const controls = new THREE.OrbitControls(camera, renderer.domElement); controls.addEventListener('change', render); const hlight = new THREE.AmbientLight(0x404040, 100); scene.add(hlight); const directionalLight = new THREE.DirectionalLight(0xffffff, 100); directionalLight.position.set(0, 1, 0); directionalLight.castShadow = true; scene.add(directionalLight); const light = new THREE.PointLight(0xc4c4c4, 10); light.position.set(0, 300, 500); scene.add(light); const light2 = new THREE.PointLight(0xc4c4c4, 10); light2.position.set(500, 100, 0); scene.add(light2); const light3 = new THREE.PointLight(0xc4c4c4, 10); light3.position.set(0, 100, -500); scene.add(light3); const light4 = new THREE.PointLight(0xc4c4c4, 10); light4.position.set(-500, 300, 500); scene.add(light4); const geometry = new THREE.BoxBufferGeometry(); const material = new THREE.MeshPhongMaterial(); const mesh = new THREE.Mesh( geometry, material ) scene.add( mesh ); } function render() { renderer.render(scene, camera); }
body { background-color: #000; margin: 0px; overflow: hidden; }
<script src="https://cdn.jsdelivr.net/npm/three@0.116.1/build/three.js"></script> <script src="https://cdn.jsdelivr.net/npm/three@0.116.1/examples/js/controls/OrbitControls.js"></script>
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