So I have a function inside of an object that chooses one of the 4 exercises at random.
this.lift = function (number, group) {
const random = Math.floor(Math.random() * Math.floor(number));
const pick = group[random]
return pick
}
And then I have arrays of exercises corresponding to each group for it to pick from
this.chest = ["Bench Press", "Incline Bench Press", "Weighted Dips", "Chest Fly"]
this.back = ["Wide Grip Pulldown", "Close Grip Pulldown", "Barbell Row", "Seated/Supported Row"]
etc. etc. etc.
I can call the function individually to pick an exercise for each group, something like this:
console.log(work.lift(4, work.chest))
console.log(work.lift(4, work.back))
etc. etc.
But that's kinda ugly, and it would literally call this function sometimes 24+ times at once. so I want to just make it run on a nice clean loop. So I have this:
const arnie = ["chest", "back", "delt", "bicep", "tricep", "quad", "ham", "core"]
for (const muscle of arnie) {
console.log(work.lift(4, whatgoeshere))
}
And yet I cannot get it to work, have tried work.muscle, work.arnie[i] using var i in the loop, none of that runs. I must be missing something very small. So whatgoeshere?
The muscle
var references the muscle group, you can use it to index into work
work.lift(4, work[muscle])
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