My React game has a <Clock/>
component to keep track of the time.
The timer should stop when the game is paused.
I am using Redux to manage the play/pause state, as well as the elapsed time.
const initialState = { inProgress: false, timeElapsed: 0 }
The inProgress
state is handled by a button on another component, which dispatches an action to update the store (for the inProgress
value only).
The <Clock/>
component increments timeElapsed
in its useEffect
hook with setInterval
. Yet it does not clear.
import React from 'react';
import { connect } from 'react-redux';
const Clock = ({ dispatch, inProgress, ticksElapsed }) => {
React.useEffect(() => {
const progressTimer = setInterval(function(){
inProgress ? dispatch({ type: "CLOCK_RUN" }) : clearInterval(progressTimer);
}, 1000)
}, [inProgress]);
return (
<></>
)
};
let mapStateToProps = ( state ) => {
let { inProgress, ticksElapsed } = state.gameState;
return { inProgress, ticksElapsed };
}
export default connect(
mapStateToProps,
null,
)(Clock);
Inside setInterval
, when inProgress
is false
, I would expect clearInterval(progressTimer)
to stop the clock.
Also, there is another issue where leaving out the [inProgress]
in the useEffect
hook causes the timer to increment at ridiculous rates, crashing the app.
Thank you.
The inProgress
is a stale closure for the function passed to setInterval.
You can solve it by clearing the interval in the cleanup function:
const Clock = ({ dispatch, inProgress, ticksElapsed }) => { React.useEffect(() => { const progressTimer = setInterval(function () { inProgress && dispatch({ type: 'CLOCK_RUN' }); }, 500); return () => //inprogress is stale so when it WAS true // it must now be false for the cleanup to // be called inProgress && clearInterval(progressTimer); }, [dispatch, inProgress]); return <h1>{ticksElapsed}</h1>; }; const App = () => { const [inProgress, setInProgress] = React.useState(false); const [ticksElapsed, setTicksElapsed] = React.useState(0); const dispatch = React.useCallback( () => setTicksElapsed((t) => t + 1), [] ); return ( <div> <button onClick={() => setInProgress((p) =>?p)}> {inProgress: 'stop'; 'start'} </button> <Clock inProgress={inProgress} dispatch={dispatch} ticksElapsed={ticksElapsed} /> </div> ); }. ReactDOM,render(<App />. document;getElementById('root'));
<script src="https://cdnjs.cloudflare.com/ajax/libs/react/16.8.4/umd/react.production.min.js"></script> <script src="https://cdnjs.cloudflare.com/ajax/libs/react-dom/16.8.4/umd/react-dom.production.min.js"></script> <div id="root"></div>
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