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RangeError [BITFIELD_INVALID] when checking for permission overwrites (Discord.js v12)

I was trying to create a lock command where the user can select what permission gets overwritten. However, this only works if the 3rd and 4th if statements (which check for existing permission overwrites) are removed as the following error is produced: RangeError [BITFIELD_INVALID]: Invalid bitfield flag or number. Would there be a workaround for this?

const channel = bot.channels.cache.get(args[0]);

      if(!channel) {
        return message.reply('Please provide a channel id!');
      }

      if(!args[1]) {
        return message.reply('Please set the lock type!');
      }

      if (!channel.permissionsFor(message.guild.roles.everyone).has('VIEW_CHANNEL')) {
        const errorEmbed = new Discord.MessageEmbed()
          .setDescription(`❌ \`VIEW_CHANNEL\` for \`${channel.name}\` is already disabled.`)
          .setColor('RED');
        return message.channel.send(errorEmbed);
      }

      if (!channel.permissionsFor(message.guild.roles.everyone).has('READ_MESSAGES')) {
        const errorEmbed = new Discord.MessageEmbed()
          .setDescription(`❌ \`READ_MESSAGES\` for \`${channel.name}\` is already disabled.`)
          .setColor('RED');
        return message.channel.send(errorEmbed);
      }

      else if (args[1] === 'view' || args[1] === 'read') {
        channel.updateOverwrite(message.channel.guild.roles.everyone, { VIEW_CHANNEL: false }).then(() => {
          const msgEmbed = new Discord.MessageEmbed()
            .setDescription(`✅ The channel\`${message.channel.name}\` has been locked.`)
            .setColor('GREEN');
          message.channel.send(msgEmbed);
        }).catch((error) => {
          console.log(error);
          const errorEmbed = new Discord.MessageEmbed()
            .setDescription(`❌ Unable to lock \`${channel.name}\`.`)
            .setColor('RED');
          message.channel.send(errorEmbed);
        });
      }
      else if (args[1] === 'send') {
        channel.updateOverwrite(message.channel.guild.roles.everyone, { SEND_MESSAGES: false }).then(() => {
          const msgEmbed = new Discord.MessageEmbed()
            .setDescription(`✅ The channel\`${channel.name}\` has been locked.`)
            .setColor('GREEN');
          message.channel.send(msgEmbed);
        }).catch((error) => {
          console.log(error);
          const errorEmbed = new Discord.MessageEmbed()
            .setDescription(`❌ Unable to lock \`${channel.name}\`.`)
            .setColor('RED');
          message.channel.send(errorEmbed);
        });
      }

I think it's because you're using READ_MESSAGES instead of using VIEW_CHANNEL everywhere (it's the same and I think READ_MESSAGES has been removed from Discord.js v12).

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