I am looking to add an ad cell at the 0 index as well as at after every three cells thereafter. I was successful to add the first one, but uncertain how to approach this.
Both ads just take a single image.
My current code is as follows:
var adCount = 1
var newsTitleArray : [String] = ["News1"]
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return newsTitleArray.count + adCount
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
if indexPath.row == 0 {
let cell = tableView.dequeueReusableCell(withIdentifier: "BannerTableViewCell") as! BannerTableViewCell
cell.adImageView.image = UIImage(named:"Logo")
NewsTableView.rowHeight = 50
return cell
} else {
let cell = tableView.dequeueReusableCell(withIdentifier: "NewsTableViewCell") as! NewsTableViewCell
cell.newsTitle.text = newsTitleArray[indexPath.row - 1]
cell.newsSubTitle.text = newsSubTitleArray[indexPath.row - 1]
cell.newsDate.text = newsDateArray[indexPath.row - 1]
cell.newsImageView.image = UIImage(named: randomPicArray[indexPath.row - 1])
cell.selectionStyle = .none
NewsTableView.rowHeight = 500
return cell
}
}
Checking for index to show specific contents is bad practice. Update your data source with types you expect. In this case instead of newsTitleArray use dataSource which contains News & Ads objects.
enum ContentType {
case news
case ad
}
struct NewsContent {
let type: ContentType = .news
let title: String
//More if needed
}
struct AdContent {
let type: ContentType = .ad
let title: String
//More if needed
}
let dataSource = [AdContent, NewsContent, NewsContent, NewsContent, AdContent, ...]
You can use this framework to create multiple content types. This also simplifies how you are accessing data. Like in numberOfRowsInSection
You don't need to do newsContent + ad
You can just return dataSource.count
. This approach is easy to read & maintain.
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return dataSource.count
}
func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
let content = dataSource[indexPath.row]
let height: CGFloat?
switch content.type {
case .news:
height = 500
case .ad:
height = 50
}
return height ?? 500 // return default
}
Now return/update cell based on content type
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let content = dataSource[indexPath.row]
let cell: UITableViewCell?
switch content.type {
case .news:
cell = tableView.dequeueReusableCell(withIdentifier: "NewsTableViewCell") as? NewsTableViewCell
cell?.newsTitle.text = newsTitleArray[indexPath.row - 1]
cell?.newsSubTitle.text = newsSubTitleArray[indexPath.row - 1]
cell?.newsDate.text = newsDateArray[indexPath.row - 1]
cell?.newsImageView.image = UIImage(named: randomPicArray[indexPath.row - 1])
cell?.selectionStyle = .none
case .ad:
cell = tableView.dequeueReusableCell(withIdentifier: "BannerTableViewCell") as? BannerTableViewCell
cell?.adImageView.image = UIImage(named:"Logo")
}
return cell ?? UITableViewCell()
}
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