I am trying to make a status for my Discord bot which shows how many servers my bot's in. I want it to refresh the status every time my bot is added to a new server. Here's my current code:
bot.on('ready', () => {
console.log(`${bot.user.username} is now ready!`);
status_list = ["stuff", `${bot.guilds.cache.size} servers`]
setInterval(() => {
var index = Math.floor(Math.random() * (status_list.length - 1) + 1);
bot.user.setActivity(status_list[index], { type: "LISTENING" });
}, 15000)
});
Any help will be appreciated, thanks!
Instead of relying on an interval, it's better to use the guildCreate
and guildDelete
events. These are fired every time the bot joins a guild or is removed from a guild, respectively. Take a look at the example code below.
client.on("ready", () => {
client.user.setActivity("Serving " + client.guilds.cache.size + " servers");
});
client.on("guildCreate", () => {
// Fired every time the bot is added to a new server
client.user.setActivity("Serving "+ client.guilds.cache.size +" servers");
});
client.on("guildDelete", () => {
// Fired every time the bot is removed from a server
client.user.setActivity("Serving "+ client.guilds.cache.size +" servers");
});
Now if you want to pair this with selecting a random status, you could do the following as well:
const statusMessages = ['First status messages', 'Serving {guildSize} servers', 'Third possible message'];
let chosenMessageIndex = 0;
client.on("ready", () => {
setInterval(() => {
setRandomStatus();
}, 15000);
setRandomStatus();
});
client.on("guildCreate", () => {
// Fired every time the bot is added to a new server
updateStatus();
});
client.on("guildDelete", () => {
// Fired every time the bot is removed from a server
updateStatus();
});
function setRandomStatus() {
chosenMessageIndex = Math.floor(Math.random() * statusMessages.length);
// Set the random status message. If "guildSize" is in the status,
// replace it with the actual number of servers the bot is in
let statusMessage = statusMessages[chosenMessageIndex].replaceAll('{guildSize}', client.guilds.cache.size);
client.user.setActivity(statusMessage);
}
function updateStatus() {
// Check if the displayed status contains the number of servers joined.
// If so, the status needs to be updated.
if (statusMessages[chosenMessageIndex].includes('{guildSize}') {
let statusMessage = statusMessages[chosenMessageIndex].replaceAll('{guildSize}', client.guilds.cache.size);
client.user.setActivity(statusMessage);
}
}
Your issue is here:
var index = Math.floor(Math.random() * (status_list.length - 1) + 1);
This will declare the same one every time, and that's why it doesn't update
I want it to refresh the status every time my bot is added to a new server.
This is what you missed (unintentionally). What you want to do is, as you've already done, refreshing it in an interval using setInterval()
. This will refresh the status every interval whether the number changed or not. You don't have to make sure it changed, as it's a small load on your instance.
Now, try to follow the code below:
bot.on('ready', async () => { // async is recommended as discord.js generally uses async/await.
// Logs in the console that the bot is ready.
console.log(`${bot.user.username} is now ready!`);
// Rather than using an array, which is generally harder to use, manually set the variables instead.
const status = `stuff on ${bot.guilds.cache.size} servers.`
// Set the Interval of Refresh.
setInterval(async () => { // Again, async is recommended, though does not do anything for our current purpose.
// Set the activity inside of `setInterval()`.
bot.user.setActivity(status, { type: "LISTENING" });
}, 15000) // Refreshes every 15000 miliseconds, or 15 seconds.
});
This should do what you need, but as I can see from your code, you tried to make a random status? If so, then follow the one below instead:
bot.on('ready', async () => {
console.log(`${bot.user.username} is now ready!`);
// In this one, you will need to make an array. Add as many as you want.
const status_list = [`stuff on ${bot.guilds.cache.size} servers.`, `stuff on ${bot.channels.cache.size} channels.`];
// Now randomize a single status from the status_list. With this, you have singled out a random status.
const status = Math.floor(Math.random() * status_list.length);
setInterval(async () => {
bot.user.setActivity(status, { type: "LISTENING" });
}, 15000)
});
Now, if you want to instead have a constantly changing (not random) status, you can use the following code:
bot.on('ready', async () => {
console.log(`${bot.user.username} is now ready!`);
const status_list = [`stuff on ${bot.guilds.cache.size} servers.`, `stuff on ${bot.channels.cache.size} channels.`];
// Create a new `let` variable, which can be assigned to, say, `count`.
// We start from 0 so that it doesn't mess up.
let count = 0;
setInterval(async () => {
// Check if the count is already the length of the status_list, if it is, then return to 0 again. This has to be done before the `status` variable has been set.
if (count === status_list.length + 1) count = 0;
// Define Status by using the counter
const status = status_list[count];
// Add the counter by 1 every time the interval passed, which indicates that the status should be changed.
count = count + 1;
bot.user.setActivity(status, { type: "LISTENING" });
}, 15000)
});
I think it should be something like this:
bot.on('ready', () => {
console.log(`${bot.user.username} is now ready!`);
setInterval({
bot.user.setPresence({
activity: {
name: `Running in ${bot.guilds.cache.size} servers.`,
type: "LISTENING"
}
});
}, 15000);
});
This should show how many servers the bot is in every interval.
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