I am doing a tic-tac-toe game.
I included a setTimeout function so that before the computer makes its move, it will look like it is "thinking" before the computer actually leaves a mark in the board.
However, I noticed that while the computer is "thinking" I can make my move thereby defeating the purpose of having an opponent make their move first before I can make another of my own (if that makes sense)
Example:
(My turn) I mark a box with circle
(Computer turn) Computer 'thinks'...
How do I prevent this? Is this possible?
setTimeout(compTurn, 1000)
In your click listener for when the player takes a turn, check to see if the player is permitted to play first. Toggle a boolean when compTurn
gets scheduled, and toggle it off when compTurn
finishes:
// Start of game:
let playerTurn = true;
// ...
// Make computer take a turn:
playerTurn = false;
setTimeout(compTurn, 1000);
const compTurn = () => {
// ...
playerTurn = true;
};
board.addEventListener('click', (e) => {
if (!playerTurn) return;
});
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