I'm running this code on Xcode Playground and Swift Playground:
import SwiftUI
import PlaygroundSupport
struct ContentView: View {
var body: some View {
VStack{
ZStack {
Color.white
Text("hello World")
.foregroundColor(.black)
}
.edgesIgnoringSafeArea(.vertical)
Circle()
.foregroundColor(.blue)
}
}
}
PlaygroundPage.current.setLiveView(ContentView())
Anybody knows why we get so different outputs from the same code?
On the iPad, you are running in Dark Mode, and that is making the default background of the view black. Also, the iPad Swift Playgrounds provides a frame in which the view runs. This frame varies if you switch between portrait and landscape mode, but in either case it is providing a frame in which to draw.
In Playgrounds in Xcode, the view is just taking up a minimum of size.
You can get a similar look in Xcode by providing a .frame
and using a Color.black
background:
import SwiftUI
import PlaygroundSupport
struct ContentView: View {
var body: some View {
VStack{
ZStack {
Color.white
Text("hello World")
.foregroundColor(.black)
}
.edgesIgnoringSafeArea(.vertical)
Circle()
.foregroundColor(.blue)
}
.frame(width: 500, height: 600)
.background(Color.black)
}
}
PlaygroundPage.current.setLiveView(ContentView())
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