I'm trying to do something like a spear throw and I'm so confused. It says:
ServerScriptService.FireMagic.FireSpear:16: attempt to index nil with 'Position'
Anyways, here's the LocalScript code:
wait(1)
local Player = game.Players.LocalPlayer
local Character = Player.Character
local Mouse = Player:GetMouse()
local rp = game:GetService("ReplicatedStorage")
local FireSpear = rp:WaitForChild("FireRemote")
local UIS = game:GetService("UserInputService")
local debounce = true
local cd = 10
UIS.InputBegan:Connect(function(input, isTyping)
if isTyping then
return
elseif input.KeyCode == Enum.KeyCode.E and debounce and Character then
debounce = false
FireSpear:FireServer()
wait(cd)
debounce = true
end
end)
and the Script:
wait(1)
local rp = game:GetService("ReplicatedStorage")
local ss = game:GetService("ServerStorage")
local Debris = game:GetService("Debris")
local ssFireSpear = ss.FireMagic:WaitForChild("ssFireSpear")
local FireRemote = rp:WaitForChild("FireRemote")
local UhTable = {}
local function LookatMouse(Mouse, RootPart)
local bodyG = Instance.new("BodyGyro")
bodyG.MaxTorque = Vector3.new(0, 500000, 0)
bodyG.P = 10000
bodyG.CFrame = CFrame.new(RootPart.Position, Mouse.Position)
bodyG.Parent = RootPart
Debris:AddItem(bodyG, 1)
end
local function MoveTowardsMouse(Mouse, Main)
local bodyV = Instance.new("BodyVelocity")
bodyV.MaxForce = Vector3.new(500000, 500000, 500000)
bodyV.Velocity = CFrame.new(Main.Position, Mouse.Position).LookVector * 100
bodyV.Parent = Main
local bodyG = Instance.new("BodyGyro")
bodyG.MaxTorque = Vector3.new(500000, 500000, 500000)
bodyG.P = 10000
bodyG.CFrame = CFrame.new(Main.Position, Mouse.Position)
bodyG.Parent = Main
end
FireRemote.OnServerEvent:Connect(function(Player, Mouse_CFrame)
if UhTable[Player.Name] == true then
return
end
UhTable[Player.Name] = true
local Character = Player.Character
local RootPart = Character:WaitForChild("HumanoidRootPart")
local folder = workspace:FindFirstChild("DebrisFolder") or Instance.new("Folder",workspace)
folder.Name = "DebrisFolder"
local RightHand = Character:WaitForChild("RightHand")
local FireSpear = ssFireSpear:Clone()
local Handle = FireSpear:WaitForChild("Handle")
local Hitbox = FireSpear:WaitForChild("Hitbox")
local Mesh = FireSpear:WaitForChild("Mesh")
FireSpear:SetPrimaryPartCFrame(RightHand.CFrame)
FireSpear.Parent = folder
local weld = Instance.new("Motor6D")
weld.Parent = Handle
weld.Part0 = RightHand
weld.Part1 = Handle
Hitbox:SetNetworkOwner(nil)
local function MakeStuffHappen()
spawn(function()
LookatMouse(Mouse_CFrame,RootPart)
wait(.6)
weld:Destroy()
MoveTowardsMouse(Mouse_CFrame,Hitbox)
end)
end
MakeStuffHappen()
end)
I'm following a tutorial but I don't know how the issue got there.
Your error is pointing to the fact that you are trying to reference fields on an object that doesn't exist. In this case, it's the ´Mouse´ object, which you never supplied from the client.
To fix this, pass the mouse information in when you call the RemoteEvent's FireServer() function.
UIS.InputBegan:Connect(function(input, isTyping)
if isTyping then
return
elseif input.KeyCode == Enum.KeyCode.E and debounce and Character then
debounce = false
local mouseCFrame = Mouse.Hit
FireSpear:FireServer(mouseCFrame)
wait(cd)
debounce = true
end
end)
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