I was going through some code in our product and saw some colleagues using ResourceDictionary.MergedDictionaries in a way I had not seen it used before:
<UserControl.Resources>
<ResourceDictionary>
<ResourceDictionary.MergedDictionaries>
<toolTips:ToolTips />
<styles:ControlStyles />
<icons:IconDictionary />
</ResourceDictionary.MergedDictionaries>
</ResourceDictionary>
</UserControl.Resources>
tooltips:ToolTips
and all the other elements in the MergedDictionaries are ResourceDictionaries.
The regular way of using these according to the internet is to use <ResourceDictionary Source="uri to your xaml file"/>
.
So is there any practical difference between both?
If this way works why isn't it used more often as it plays well with code completion?
I've used ResourceDicionary
this way only once on a big project and it was benefical in my situation.
Suppose that you have ResourceDictionary
in MyDictionary.xaml
file.
<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
x:Class="YourNamespace.MyDictionary">
</ResourceDictionary>
You can add an x:Class
attribute to the ResourceDictionary
element and specify the fully qualified name of the code-behind class.
Let's create MyDictionary.xaml.cs
with class MyDictionary
(name can be different from the name of the xaml file).
public partial class MyDictionary
{
public MyDictionary()
{
InitializeComponent();
}
}
A class must be a partial class. The constructor must be added to the class and InitializeComponent
method must be called. The InitializeComponent
method will be automatically generated for the class if you set the x:Class
attribute in MyDictionary.xaml
Now you can reference MyDictionary
in MergedDictionaries
<Window.Resources>
<ResourceDictionary>
<ResourceDictionary.MergedDictionaries>
<local:MyDictionary/>
</ResourceDictionary.MergedDictionaries>
</ResourceDictionary>
</Window.Resources>
If you add some DataTemplate
into MyDictionary.xaml
you can create event handlers in code-behind (handlers will be automatically generated by VS)
<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
x:Class="YourNamespace.MyDictionary">
<DataTemplate x:Key="MyTemplate">
<Button Click="Button_Click"/>
</DataTemplate>
</ResourceDictionary>
Code-behind:
public partial class MyDictionary
{
public MyDictionary()
{
InitializeComponent();
}
private void Button_Click(object sender, System.Windows.RoutedEventArgs e)
{
// custom logic
// edit another element, etc.
}
}
If the class is inherited from the ResourceDictionary
class then other resources can be accessed from the code-behind.
Example of usage of data template defined in MyDictonary
:
<Window.Resources>
<ResourceDictionary>
<ResourceDictionary.MergedDictionaries>
<local:MyDictionary/>
</ResourceDictionary.MergedDictionaries>
</ResourceDictionary>
</Window.Resources>
<Grid>
<ContentControl ContentTemplate="{StaticResource MyTemplate}"/>
</Grid>
From my point of view the biggest advantages are that you can encapsulate logic into separated files (it's easy to maintain and add new features in big projects) and avoid referencing ResourceDictionaries
by <ResourceDictionary Source="uri to your xaml file"/>
.
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