I have this kind of code
List<IMultipartFormSection> formData = new List<IMultipartFormSection>();
formData.Add(new MultipartFormDataSection("metadata","{ \"name\":" + salvataggio2.Substring(0, salvataggio2.Length - 5) + "-to-google-drive.json" + ", \"parents\":['" + entries.Files[0].Id + "'] }","application/json"));
formData.Add(new MultipartFormDataSection("file", Application.persistentDataPath + "/Saves/" + salvataggio2, "application/json"));
//formData.Add(new MultipartFormFileSection(salvataggio2.Substring(0, salvataggio2.Length - 5) + "-to-google-drive.json", Application.persistentDataPath + "/Saves/" + salvataggio2));
//string jsonMetadata = "--foo_bar_baz" + System.Environment.NewLine + " Content-Type: application/json; charset=UTF-8 { \"name\":" + salvataggio2.Substring(0, salvataggio2.Length - 5) + "-to-google-drive.json" + ", \"parents\":['" + entries.Files[0].Id + "'] }" + System.Environment.NewLine + "--foo_bar_baz" + System.Environment.NewLine + "Content-Type: application/json; charset=UTF-8" + File.ReadAllText(Application.persistentDataPath + "/Saves/" + salvataggio2) + System.Environment.NewLine + "--foo_bar_baz--" + System.Environment.NewLine;
//byte[] bytes = Encoding.UTF8.GetBytes(jsonMetadata);
using (UnityWebRequest www = UnityWebRequest.Post("https://www.googleapis.com/upload/drive/v3/files?uploadType=multipart", formData)) {
//var upload = new UploadHandlerRaw(bytes);
//www.uploadHandler = upload;
www.SetRequestHeader("Authorization", "Bearer " + response.Access_token);
//www.SetRequestHeader("Content-Type", "multipart/related; boundary=foo_bar_baz");
yield return www.SendWebRequest();
if (www.result == UnityWebRequest.Result.ConnectionError || www.result == UnityWebRequest.Result.ProtocolError) {
Debug.Log(www.downloadHandler.text);
this.gameObject.SetActive(false);
} else {
Debug.Log(www.downloadHandler.text);
}
}
Like you can see I need to upload a json file to google drive. I already got the fileId of the parent folder. Not sure what I do wrong but I got multiple errors. like
"code": 400, "message": "Parse Error" (for the code not commented right now), malformed multipart body if I try to use the MultipartFormFileSection part instead of the MultipartFormDataSection file part, missing end boundaries if I try to use the jsonMetadata with the "Content-Type", "multipart/related; boundary=foo_bar_baz".
How can I solve this problem?
EDIT. I tried to make Log of my current jsonMetadata variable (the one with everything) corrected some things and I got this
--foo_bar_baz
Content-Disposition: form-data; name="metadata"
Content-Type: application/json; charset=UTF-8
{ "name":"Autosave - Lief-to-google-drive.json", "parents":["1N7pYSBW-eI-sMcS0KF4cjd9IuTYVTani"] }
--foo_bar_baz
Content-Disposition: form-data; name="file"
Content-Type: application/json; charset=UTF-8
{"nickname":"Lief","sex":false,"startingPoint":[0.0,0.0,-5.0],"startingRotation":[0.0,0.0,0.0],"startingCameraPoint":[0.0,0.0,0.0],"startingCameraRotation":[0.0,0.0,0.0],"npcRep":[{"dialogNumber":"00001","rep":0,"side":"default"}],"sideRep":[{"side":"default","rep":0},{"side":"demo","rep":-100}]}
--foo_bar_baz--
I don't really undestand what I need to change because I still get "Missing end boundary in multipart body."
--foo_bar_baz-- should be the end
my code part looks like this now
string jsonMetadata = "--foo_bar_baz" + System.Environment.NewLine
+ "Content-Disposition: form-data; name=\"metadata\"" + System.Environment.NewLine
+ "Content-Type: application/json; charset=UTF-8" + System.Environment.NewLine + System.Environment.NewLine
+ "{ \"name\":\"" + salvataggio2.Substring(0, salvataggio2.Length - 5) + "-to-google-drive.json\"" + ", \"parents\":[\"" + entries.Files[0].Id + "\"] }" + System.Environment.NewLine
+ "--foo_bar_baz" + System.Environment.NewLine
+ "Content-Disposition: form-data; name=\"file\"" + System.Environment.NewLine
+ "Content-Type: application/json; charset=UTF-8" + System.Environment.NewLine + System.Environment.NewLine
+ File.ReadAllText(Application.persistentDataPath + "/Saves/" + salvataggio2) + System.Environment.NewLine
+ "--foo_bar_baz--" + System.Environment.NewLine;
Ok I was finally able to solve this problem (what I can say it is that I am not right now sure how it works, but I can say for sure that I needed to create Boundaries with Unity api)
List<IMultipartFormSection> formData = new List<IMultipartFormSection>();
formData.Add(new MultipartFormDataSection("metadata", "{ \"name\":\"" + salvataggio2.Substring(0, salvataggio2.Length - 5) + "-to-google-drive.json\"" + ", \"parents\":[\"" + entries.Files[0].Id + "\"] }", "application/json"));
formData.Add(new MultipartFormDataSection("file", File.ReadAllText(Application.persistentDataPath + "/Saves/" + salvataggio2), "application/json"));
byte[] boundary = UnityWebRequest.GenerateBoundary();
byte[] formSections = UnityWebRequest.SerializeFormSections(formData, boundary);
byte[] terminate = Encoding.UTF8.GetBytes(String.Concat("\r\n--", Encoding.UTF8.GetString(boundary), "--"));
byte[] body = new byte[formSections.Length + terminate.Length];
Buffer.BlockCopy(formSections, 0, body, 0, formSections.Length);
Buffer.BlockCopy(terminate, 0, body, formSections.Length, terminate.Length);
string contentType = String.Concat("multipart/related; boundary=", Encoding.UTF8.GetString(boundary));
using (UnityWebRequest www = UnityWebRequest.Post("https://www.googleapis.com/upload/drive/v3/files?uploadType=multipart", "")) {
var upload = new UploadHandlerRaw(body);
www.uploadHandler = upload;
www.SetRequestHeader("Authorization", "Bearer " + response.Access_token);
www.SetRequestHeader("Content-Type", contentType);
yield return www.SendWebRequest();
if (www.result == UnityWebRequest.Result.ConnectionError || www.result == UnityWebRequest.Result.ProtocolError) {
Debug.Log(www.downloadHandler.text);
this.gameObject.SetActive(false);
} else {
Debug.Log(www.downloadHandler.text);
}
}
Like you can see after the first 2 Add to the formData (same as before) it create a random boundary, it serialize the form and the boundary, it create a termination, it fuse everything, and it create a compatible content Type. After that I just create the usual Unity Post (with UploadHandler for array of bytes in the body) and it's done.
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