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How to get a TextMeshProUGUI component from an instantiated/cloned gameobject?

A picture from Hierarchy :

 TextMeshProUGUI text1 = SlateInstant.transform.Find("TextDebug").GetComponent<TextMeshProUGUI>();
 text1.text = "This works";

我认为一个简单的解决方案是向实例化对象添加一个标签,然后使用FindWithTag<\/a>

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