using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ArrowScript : MonoBehaviour
{
void OnCollisionEnter2D(Collision2D collision)
{
//GameObject effect = Instantiate(hiteffect, transform.position, Quaternion.identity);
//Destroy(effect, 5f)
Destroy(gameObject);
}
}
What is wrong with this I have no idea could it be a problem with visual studios
https://ibb.co/FqLTVB7 https://ibb.co/5F5wKFL
OnTriggerEnter2D worked but I had a bug where it said I was still using it it was because the arrow was inside my player that it was summoning from so the prefab was getting instantly destroyed. Thanks for all the help
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