Using a canvas to render a collection of images layered that a user can download the compiled image afterwards. However, when using image.onload
it layers the order of images in terms of which loads the fastest from the CDN.
I am trying to achieve so that they are layered in terms of code line progression. Is there anyway to achieve this? I have tried async functions but haven't really been able to achieve anything. Below is the current code I have:
import React, { useRef, useEffect } from 'react';
interface CanvasProps {
width: number;
height: number;
base: string;
eyes: string;
hat: string;
backpack: string;
clothes: string;
selected: number;
}
const Canvas = ({ width, height, base, eyes, hat, backpack, clothes, selected }: CanvasProps) => {
const canvasRef = useRef<HTMLCanvasElement>(null);
const renderImages = async (context) => {
var bg_image = new Image();
var base_image = new Image();
var eyes_image = new Image();
var hats_image = new Image();
var backpacks_image = new Image();
var clothes_image = new Image();
bg_image.crossOrigin="*";
base_image.crossOrigin="*";
eyes_image.crossOrigin="*";
hats_image.crossOrigin="*";
clothes_image.crossOrigin="*";
backpacks_image.crossOrigin="*";
base_image.src = base;
eyes_image.src = eyes;
hats_image.src = hat;
clothes_image.src = backpack;
backpacks_image.src = clothes;
base_image.onload = function(){ context.drawImage(base_image, 0, 0, 650, 650) }
eyes_image.onload = function(){ context.drawImage(eyes_image, 0, 0, 650, 650) }
hats_image.onload = function(){ context.drawImage(hats_image, 0, 0, 650, 650) }
clothes_image.onload = function(){ context.drawImage(clothes_image, 0, 0, 650, 650) }
backpacks_image.onload = function(){ context.drawImage(backpacks_image, 0, 0, 650, 650) }
}
useEffect(() => {
if (canvasRef.current) {
const canvas = canvasRef.current;
if (canvasRef.current) {
const context = canvas.getContext('2d');
if (context) {
context.clearRect(0, 0, 650, 650);
renderImages(context);
}
}
}
},[selected]);
return <canvas id="canvas" ref={canvasRef} height={height} width={width} />;
};
Canvas.defaultProps = {
width: window.innerWidth,
height: window.innerHeight
};
export default Canvas;
const getImg = (url) => { const img = new Image(); img.crossOrigin="*"; img.src = url; return new Promise((res, rej) => { img.onload = () => res(img); img.onerror = (err) => rej(err); }); } const renderImages = async (context) => { const baseImg = await getImg(base); context.drawImage(baseImg, 0, 0, 650, 650); const eyesImg = await getImg(eyes); context.drawImage(eyesImg, 0, 0, 650, 650); const hatImg = await getImg(hat); context.drawImage(hatImg, 0, 0, 650, 650); const backpackImg = await getImg(backpack); context.drawImage(backpackImg, 0, 0, 650, 650); const clothesImg = await getImg(clothes); context.drawImage(clothesImg, 0, 0, 650, 650); }
I would use one array image_sources
instead of a the many variables you are using
(base, eyes, hat, backpack, clothes) , benefits of this approach:
renderImages
to sequentially draw all images.Here is my rough prototype:
const renderImages = (context, index) => {
if (index < image_sources.length) {
let image = new Image();
image.crossOrigin = "*";
image.src = image_sources[index];
image.onload = function() {
context.drawImage(image, 0, 0, 650, 650)
renderImages(context, index + 1)
}
}
}
useEffect(() => {
if (canvasRef.current) {
const canvas = canvasRef.current;
if (canvasRef.current) {
const context = canvas.getContext('2d');
if (context) {
context.clearRect(0, 0, 650, 650);
renderImages(context, 0);
}
}
}
}, [selected]);
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