I have a function that send a base64 image to my input, but I want to resize the image before send to input. I need a 250x250 image, but when take shot from mobile the image goes 3096x3096... There is my code:
function sendPhoto() {
if (this.files && this.files[0]) {
var FR = new FileReader();
FR.addEventListener("load", function (e) {
var permitted_files = ['image/png', 'image/jpeg', 'image/bmp'];
var baseImg = e.target.result;
var parteImg = baseImg.substring(11, 15);
if (((parteImg).includes('jpeg')) || ((parteImg).includes('png')) || ((parteImg).includes('bmp'))) {
document.getElementById("sendedPhoto").src = e.target.result;
document.getElementById("btnPhoto").style.display = '';
} else {
$("body").overhang({
type: "error",
message: "This is not an image file."
});
document.getElementById("uploadFoto").value = "";
}
});
FR.readAsDataURL(this.files[0]);
}
}
Any ideas? THX!
You can use HTML5 Canvas to do that Refer: Canvas Image
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