So I'm incredibly confused, basically the tile should turn grey when I click on them but it's not. I'm pretty sure I did this correctly unless there's something I'm missing in the way I set the type in the first place. What's even weirder is sometimes when I go to manually change the state through the extension, all of a sudden (just for the single tile I manually changed the state for), the onClick works perfectly. Any help is appreciated, thank you!
import React, { useEffect, useState } from 'react';
import produce from 'immer';
import { Node } from './astar';
export default function Grid(): JSX.Element {
const [grid, setGrid] = useState<Node[][]>([]);
const numCols = 50;
useEffect(() => {
let tempGrid: Node[][] = [];
for (let i = 0; i < numCols; i++) {
tempGrid.push([]);
}
for (let i = 0; i < tempGrid.length; i++) {
for (let j = 0; j < tempGrid.length / 2; j++) {
let node = new Node(i, j, false);
tempGrid[i][j] = node;
}
}
setGrid(tempGrid);
}, []);
return (
<div style={{ display: 'grid', gridTemplateColumns: `repeat(${numCols}, 20px)` }}>
{grid.map((rows, i) => {
return (
<div key={i}>
{rows.map((cols, j) => {
return (
<div
key={j}
onClick={() => {
const newGrid = produce(grid, (tempGrid) => {
tempGrid[i][j].isWall = !tempGrid[i][j].isWall;
});
setGrid(newGrid);
console.log(grid[i][j]);
}}
style={{ width: '20px', height: '20px', border: '1px solid black', backgroundColor: grid[i][j].isWall ? '#A9A9A9' : '#FFFFFF' }}
></div>
);
})}
</div>
);
})}
</div>
);
}
The Node Class
class Node {
x: number;
y: number;
isWall: boolean;
constructor(x: number, y: number, isWall: boolean) {
this.x = x;
this.y = y;
this.isWall = isWall;
}
}
export { Node };
even when I click it still doesn't change the state.
Your Node
class needs to be marked with immerable
to make them compatible with Immer:
import {immerable} from "immer"
class Node {
[immerable] = true; //Add this line
x: number;
y: number;
isWall: boolean;
constructor(x: number, y: number, isWall: boolean) {
this.x = x;
this.y = y;
this.isWall = isWall;
}
}
export { Node };
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