This is the .py file:
from kivy.app import App
from kivy.uix.widget import Widget
from kivy.properties import Clock
from kivy.graphics import Ellipse
class Bounce(Widget):
def __init__(self,**kwargs):
super().__init__(**kwargs)
self.ball_size=100
with self.canvas:
self.ball=Ellipse(size=(self.ball_size,self.ball_size),pos=(self.center_x,self.center_y))
Clock.schedule_interval(self.update,1/50)
def update(self,dt):
self.vx=1
self.vy=3
x,y=self.ball.pos
x+=self.vx
y+=self.vy
if self.height<self.ball_size+y:
self.y=-self.y
y=self.height-self.ball_size
self.ball.pos=(x,y)
def on_size(self,*args):
x=self.center_x-self.ball_size
y=self.center_y-self.ball_size
self.ball.pos=(x,y)
class GameApp(App):
def build(self):
return Bounce()
GameApp().run()
This code should return a ball going from the centre to the top and then bouncing back one time but it's not bouncing back.
You just need your code to change the self.vy<\/code> to
-3<\/code> to start moving the ball down instead of up.
However, your
update()<\/code> method resets
self.vy<\/code> every time it is called.
So, the fix is to remove the resetting of
self.vx<\/code> and
self.vy<\/code> from the
update()<\/code> method, and to set
self.vy<\/code> to
-3<\/code> when you want the direction to change.
Here is a modified version of your
Bounce<\/code> widget that does that:
class Bounce(Widget):
def __init__(self, **kwargs):
super().__init__(**kwargs)
# initialize ball velocity
self.vx = 1
self.vy = 3
self.ball_size = 100
with self.canvas:
self.ball = Ellipse(size=(self.ball_size, self.ball_size), pos=(self.center_x, self.center_y))
Clock.schedule_interval(self.update, 1 / 50)
def update(self, dt):
x, y = self.ball.pos
x += self.vx
y += self.vy
if self.height < self.ball_size + y:
self.vy = -self.vy # change direction of ball
y = self.height - self.ball_size
self.ball.pos = (x, y)
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