I'm new to Next.js. I'm trying to load image in html canvas and do some work on it.
When I try to draw on canvas I'm getting this error
Unhandled Runtime Error
TypeError: Failed to execute 'drawImage' on 'CanvasRenderingContext2D': The provided value is not of type '(CSSImageValue or HTMLCanvasElement or HTMLImageElement or HTMLVideoElement or ImageBitmap or OffscreenCanvas or SVGImageElement or VideoFrame)'.
This is my code
import Image from "next/image";
function tileImage() {
return <Image src="/tiles.png" alt="tiles" />;
}
const draw = (ctx) => {
for (var c = 0; c < map.cols; c++) {
for (var r = 0; r < map.rows; r++) {
var tile = map.getTile(c, r);
if (tile !== 0) {
// 0 => empty tile
ctx.drawImage(
tileImage, // image
(tile - 1) * map.tsize, // source x
0, // source y
map.tsize, // source width
map.tsize, // source height
c * map.tsize, // target x
r * map.tsize, // target y
map.tsize, // target width
map.tsize // target height
);
}
}
}
};
return (
<div className={styles.container}>
<main className={styles.main}>
<Canvas draw={draw} />
</main>
</div>
);
}
Any Help will be appreciated. Thanks in advance.
OK, another idea: You passing function not img. Try this:
const imgRef=useRef();
...
ctx.drawImage(
imgRef.current, // image
(tile - 1) * map.tsize, // source x
...
<div className={styles.container}>
<main className={styles.main}>
<Canvas draw={draw} />
<img src="/tiles.png" alt="tiles" ref={imgRef}/>
</main>
</div>
...
I faced the same problem with Next.js, and I solved it easily by writing window like this:-
...
const img = new window.Image();
img.src = '...';
img.onload = () => {
ctx.drawImage(img, 0, 0, myWidth, myHeight);
};
...
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