All of my functions execute after I press a start button (button 0):
<button class="button" id= "start">Start</button>
<button class="button" id= "pause">Pause</button>
document.getElementsByTagName('button')[0].addEventListener('click', function() {
step1();
step2();
step3();
step4();
step5();
step6();
step7();
step8();
step9();
step10();
step11();
step12();
step13();
step14();
})
A sample function uses setTimeOut()
function step1() {
setTimeout(() =>{
$("#arrow1").show();
$("#box").text("1. Step 1");
document.getElementById('box1').style.cssText = 'background-color: white';
document.getElementById('box2').style.cssText = 'background-color: red';
}, 1000)
}
Is it possible to pause in the middle with the click of the pause button? It would have to be able to play again after, possibly by clicking a separate play button.
Maybe something like this. I did not test so far.
let pause = false
document.getElementsByTagName('button')[1].addEventListener('click', function() {
pause != pause
} )
let steps = [
step1,
step2,
step3,
step4,
step5,
step6,
step7,
step8,
step9,
step10,
step11,
step12,
step13,
step14
]
document.getElementsByTagName('button')[0].addEventListener('click', function() {
let i = 0;
while(i < steps.length) {
if(!pause){
steps[i]()
++i
}else{
//check whether pause is disabled after one sec
setTimeout(() => {}, 1000)
}
}
})
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