I hope you are doing well. I'm working on a minigame based on JS and want to prevent the user from shooting infinite bullets, so I created this condition. Which only works for the first time and then breaks for the next clicks
also to mention this whole section is inside the loop so shooting works well with or without setInterval
let shootController = true
canvas.addEventListener("click", () => {
if (shootController) {
//shooting code goes here
shootController = false;
}
});
if (shootController === false) {
setInterval(() => {
shootController = true;
}, 1000);
}
Thanks for your replies beforehand
Somehow, I defined the 'setInterval' before and outside the loop and then called that function below and outside. This one WORKS
But from curiosity, I didn't define it at the top as a function and only used it below the loop. This one didn't work.
The problem is solved, but I don't know why.
The technical post webpages of this site follow the CC BY-SA 4.0 protocol. If you need to reprint, please indicate the site URL or the original address.Any question please contact:yoyou2525@163.com.