Im trying to change to get the zamount's value in the client side but it returns it as nil, can anyone help??
script:
script.Parent.MouseClick:Connect(function(plr)
if plr.Team == game.Teams.Mastermind then
local zombiespawn = script.Parent.Parent
game.ReplicatedStorage.Events:WaitForChild("Onzombiespawnclick"):FireAllClients(plr,script.Parent.Parent.CFrame ,zombiespawn)
end
end)
Local script:
game.ReplicatedStorage.Events:WaitForChild("Onzombiespawnclick").OnClientEvent:Connect(function(spawncframe, zombiespawn)
script.Parent.Visible = true
zombiespawnreference = spawncframe
zombieamountreference = zombiespawn:FindFirstChild("Zombieamount").Value
end)
if zombieamountreference < game.ReplicatedStorage.Vals:WaitForChild("Zombieamountlimit").Value then
if not debounce then
debounce = true
script.Parent:WaitForChild("Placeevent"):FireServer(zombiename, zombiespawnreference, power, zombieamountreference)
wait(0.3)
debounce = false
end
end
Nevermind, i had to put a player object on the client event parameter thing. Its fixed now
The technical post webpages of this site follow the CC BY-SA 4.0 protocol. If you need to reprint, please indicate the site URL or the original address.Any question please contact:yoyou2525@163.com.