I was working on this project of UFO, Now I want to move this UFO by using arrow keys Up, Down ,left , right. I am unable to do so
function Up() {
if ((pos) >=10) {
pos -= 5;
document.querySelector
document.querySelector(`img`).style.top = pos + "px";
}
}
function Down() {
if ((pos) <=870) {
pos += 5;
document.querySelector(`img`).style.top = pos + "px";
}
}
function Left() {
if ((posLeft) >= 10) {
posLeft -= 5;
document.querySelector(`img`).style.left = posLeft + "px";
}
}
function Right() {
if ((posLeft) <= 1880) {
posLeft += 5;
document.querySelector(`img`).style.left = posLeft + "px";
}
}
To add keyboard event handlers you can do the following, after your function declarations:
document.addEventListener("keydown", (e) => {
switch(e.code){
case "ArrowUp":
Up();
break;
case "ArrowLeft":
Left();
break;
case "ArrowRight":
Right();
break;
case "ArrowDown":
Down();
break;
}
})
many tutorials or articles online will point you towards KeyboardEvent.keyCode
, but it has been deprecated and shouldn't hence be used.
To prevent the annoying delay when initially holding down a key, you could add the current key to an array, and remove it when you're finished with it. Here is how you could do it...
// Array of currently pressed keys
const keys = [];
// Attempt to add pressed key
document.addEventListener("keydown", (e) => {
if (!keys.includes(e.key)) { // If key isn't already pressed
keys.push(e.key); // Add key to array
}
});
// Attempt to remove pressed key
document.addEventListener("keyup", (e) => {
if (keys.includes(e.key)) { // If key is already pressed
keys.splice(keys.indexOf(e.key), 1); // Remove key from array
}
});
// Move UFO based on current pressed keys every 100ms
setInterval(() => {
if (keys.includes("w")) { // If the 'keys' array contains 'w', then move up
// Move up!
Up();
}
if (keys.includes("s")) {
// Move down!
Down();
}
if (keys.includes("a")) {
// Move left!
Left();
}
if (keys.includes("d")) {
// Move right!
Right();
}
}, 100);
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