After creating an Android Studio 'Phone and Tablet' project using Material3 for Jetpack Compose, there appears to be a superfluous amount of image files created, despite the minimum API being 30 (Android 11). Why in the mipmap
folder has a whole bunch of raster images been generated, when for years, developers have been encouraged to use vector drawables for their app icons? Even the XML files seem to be in a folder for API 26. Is that really necessary when an app targets API 30? What should be done with the files in the ic_launcher
and ic_launcher_round
folders ending in .webp
?
AndroidManifest.xml
<application
android:allowBackup="true"
android:dataExtractionRules="@xml/data_extraction_rules"
android:fullBackupContent="@xml/backup_rules"
android:icon="@mipmap/ic_launcher"
android:label="@string/app_name"
android:roundIcon="@mipmap/ic_launcher_round"
android:supportsRtl="true"
android:theme="@style/Theme.MyApp"
tools:targetApi="31">
<activity
android:name=".MainActivity"
android:exported="true"
android:label="@string/app_name"
android:theme="@style/Theme.MyVectorApp">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
'Project' pane in Android Studio
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