i am new to photon and I am trying to detect when the mouse is clicked to simulate recoil and send a raycast. After I noticed it wasnt working, I used a debug function to see if the onmousedown function was working but it did not here is the code for my player
void OnMouseDown()
{
Debug.Log("mousedown");
if (photonView.IsMine)
{
RaycastHit hit;
if (Physics.Raycast(Camera.transform.position, Camera.transform.forward, out hit))
{
UnityEngine.Debug.Log(hit.transform.name);
}
}
since you are raycadting anyways, I would reccomend using the bool variable: Input.GetKeyDown or Input.GetKey.
void Update()
{
if (Input.GetKeyDown(KeyCode.Mouse0)
{
//Do your thing like raycast
}
}
If you really want to use OnMouseDown, try this .
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