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How do I rotate an object with the canvas api but nothing afterward?

I'm trying to make a cartoon builder app and allow the user to rotate objects but when I'm testing it, it rotates everything behind it.I fixed the roation to 270 degrees for the question, I know how to do this in p5.js and processing.js but I wanna write this in canvas api.Does anyone know if there is something that works similar to p5's pop() and push() functions?

 <doctype html> <html> <head> </head> <body> <canvas id="canvas" width="400" height="400"></canvas> <input type="number" placeholder="width" id="width"> <input type="number" placeholder="height" id="height"> </body> <script> var canvas=document.getElementById("canvas") var ctx=canvas.getContext("2d") ctx.rotate(270); ctx.fillRect(200,200,200,50); //line should be flat ctx.beginPath(); ctx.moveTo(100,100); ctx.lineTo(150,100); ctx.closePath(); ctx.stroke(); </script> <style> canvas{ background-color:blue; } </style> </html>

I think you want context.save(); and context.restore();

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