function randomColor(){
var randomcolor = new Color().setRGB(Math.random(), Math.random(), Math.random());
return{ randomcolor }
};
randomColor();
var geometrySphere = new SphereGeometry(10, 15);
var materialSphere = new MeshStandardMaterial({
color: randomColor,
flatShading: true,
wireframe: true,
});
var meshSphere = new Mesh(geometrySphere, materialSphere);
scene.add(meshSphere);
If I controll.log the color function it gives me a color, but it does not assign it to the cube.
You are using the function itself as value for color, you should use the return value, and Math.random()
returns a number between 0 and 1 so the color is going to be always black.
The code below should help:
function randomColor(){
var randomcolor = new Color().setRGB(Math.random() * 255, Math.random() * 255, Math.random() * 255);
return{ randomcolor }
};
var color = randomColor();
var geometrySphere = new SphereGeometry(10, 15);
var materialSphere = new MeshStandardMaterial({
color: color,
flatShading: true,
wireframe: true,
});
var meshSphere = new Mesh(geometrySphere, materialSphere);
scene.add(meshSphere);
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