简体   繁体   中英

Preventing a UITabBar from applying a gradient to its icon images

When I make icons for a UITabBar, it applies a gradient to the images. I need to know how to prevent it from having this gradient.

Apple added tab bar customization in iOS 5, and now this kind of stuff is trivial. Prior to this it was a huge hack, and not recommended.

Here's how to do a completely custom tab bar:

// custom icons
UITabBarItem *item = [[UITabBarItem alloc] init];
item.title = @"foo";
// setting custom images prevents the OS from applying a tint color
[item setFinishedSelectedImage:[UIImage imageNamed:@"tab1_active.png"] withFinishedUnselectedImage:[UIImage imageNamed:@"tab1_image_deselected.png"]];
tab1ViewController.tabBarItem = item;

    // tab bar

    // set background image - will be used instead of glossy black
    tabBarController.tabBar.backgroundImage = [UIImage imageNamed:@"tab_bar_bg.png"];
    // optionally set the tint color - setting this ti nil will result in the standard, blue tint color. tint color is ignored when custom icons are set as above.
    tabBarController.tabBar.selectedImageTintColor = nil;
    // remove the highlight around the selected tab - or provide an alternate highlight image. If you don't do this the iOS default is to draw a highlighted box beneath the selected tab icon.
    tabBarController.tabBar.selectionIndicatorImage = [[UIImage alloc] init];

This is surprisingly difficult as the UITabBar doesn't provide access to it's selected/unselected images. It can be achieved with a private API though:

@interface UITabBar (ColorExtensions)
- (void)recolorItemsWithColor:(UIColor *)color shadowColor:(UIColor *)shadowColor shadowOffset:(CGSize)shadowOffset shadowBlur:(CGFloat)shadowBlur;
@end

@interface UITabBarItem (Private)
@property(retain, nonatomic) UIImage *selectedImage;
- (void)_updateView;
@end

@implementation UITabBar (ColorExtensions)
- (void)recolorItemsWithColor:(UIColor *)color shadowColor:(UIColor *)shadowColor shadowOffset:(CGSize)shadowOffset shadowBlur:(CGFloat)shadowBlur
{
    CGColorRef cgColor = [color CGColor];
    CGColorRef cgShadowColor = [shadowColor CGColor];
    for (UITabBarItem *item in [self items])
        if ([item respondsToSelector:@selector(selectedImage)] &&
            [item respondsToSelector:@selector(setSelectedImage:)] &&
            [item respondsToSelector:@selector(_updateView)])
        {
            CGRect contextRect;
            contextRect.origin.x = 0.0f;
            contextRect.origin.y = 0.0f;
            contextRect.size = [[item selectedImage] size];
            // Retrieve source image and begin image context
            UIImage *itemImage = [item image];
            CGSize itemImageSize = [itemImage size];
            CGPoint itemImagePosition; 
            itemImagePosition.x = ceilf((contextRect.size.width - itemImageSize.width) / 2);
            itemImagePosition.y = ceilf((contextRect.size.height - itemImageSize.height) / 2);
            UIGraphicsBeginImageContext(contextRect.size);
            CGContextRef c = UIGraphicsGetCurrentContext();
            // Setup shadow
            CGContextSetShadowWithColor(c, shadowOffset, shadowBlur, cgShadowColor);
            // Setup transparency layer and clip to mask
            CGContextBeginTransparencyLayer(c, NULL);
            CGContextScaleCTM(c, 1.0, -1.0);
            CGContextClipToMask(c, CGRectMake(itemImagePosition.x, -itemImagePosition.y, itemImageSize.width, -itemImageSize.height), [itemImage CGImage]);
            // Fill and end the transparency layer
            CGContextSetFillColorWithColor(c, cgColor);
            contextRect.size.height = -contextRect.size.height;
            CGContextFillRect(c, contextRect);
            CGContextEndTransparencyLayer(c);
            // Set selected image and end context
            [item setSelectedImage:UIGraphicsGetImageFromCurrentImageContext()];
            UIGraphicsEndImageContext();
            // Update the view
            [item _updateView];
        }
}
@end

One can even create some pretty cool effects:

红色标签栏
(source: booleanmagic.com )

It is very possible that Apple will reject an application for doing this. If the private API is removed in a future OS update,
-[UITabBar recolorItemsWithColor:shadowColor:shadowOffset:shadowBlur:] will do nothing instead of crashing.

Adding gradient is very simple, add the following lines of code:


CGFloat components[8] = {0.0,0.4,1.0,0.2,0.0,0.6,1.0,1.0};
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();  
CGGradientRef colorGradient = CGGradientCreateWithColorComponents(colorSpace, components, NULL, 2);
CGContextDrawLinearGradient(cxt, colorGradient,CGPointZero,CGPointMake(0,contextRect.size.height),0);

This will get you very close to what Apple does on the tabbar but, not exact. To get there, just add two more points/colors in components and instead of NULL in CGGradientCreateWithColorComponents , use something like {0,0.5,0.6,1.0} . In fact, all you need is one background color and three alpha points (with color part being all 1s, since you just need shading while retaining a single color profile).

I will post my code if this isn't clear ... cheers.

It's been almost a year but here is the code. Add this as a category to UIImage or convert to class-wide. Remember, the image you are passing (self) has to be an alpha only image (the mask is created based on the visible parts of the image).



- (UIImage *) imageWithBackgroundColor:(UIColor *)bgColor 
                           shadeAlpha1:(CGFloat)alpha1 
                           shadeAlpha2:(CGFloat)alpha2
                           shadeAlpha3:(CGFloat)alpha3 
                           shadowColor:(UIColor *)shadowColor 
                          shadowOffset:(CGSize)shadowOffset 
                            shadowBlur:(CGFloat)shadowBlur { 

    UIImage *image = self;

    CGColorRef cgColor = [bgColor CGColor];
    CGColorRef cgShadowColor = [shadowColor CGColor];

    CGFloat components[16] = {1,1,1,alpha1,1,1,1,alpha1,1,1,1,alpha2,1,1,1,alpha3};
    CGFloat locations[4] = {0,0.5,0.6,1};

    CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();  

    CGGradientRef colorGradient = CGGradientCreateWithColorComponents(colorSpace, components, locations, (size_t)4);

    CGRect contextRect;
    contextRect.origin.x = 0.0f;
    contextRect.origin.y = 0.0f;
    contextRect.size = [image size];
    //contextRect.size = CGSizeMake([image size].width+5,[image size].height+5);  
    // Retrieve source image and begin image context
    UIImage *itemImage = image;
    CGSize itemImageSize = [itemImage size];
    CGPoint itemImagePosition; 
    itemImagePosition.x = ceilf((contextRect.size.width - itemImageSize.width) / 2);
    itemImagePosition.y = ceilf((contextRect.size.height - itemImageSize.height) / 2);
    UIGraphicsBeginImageContext(contextRect.size);
    CGContextRef c = UIGraphicsGetCurrentContext();
    // Setup shadow
    CGContextSetShadowWithColor(c, shadowOffset, shadowBlur, cgShadowColor);
    // Setup transparency layer and clip to mask
    CGContextBeginTransparencyLayer(c, NULL);
    CGContextScaleCTM(c, 1.0, -1.0);
    CGContextClipToMask(c, CGRectMake(itemImagePosition.x, -itemImagePosition.y, itemImageSize.width, -itemImageSize.height), [itemImage CGImage]);
    // Fill and end the transparency layer
    CGContextSetFillColorWithColor(c, cgColor);     
    contextRect.size.height = -contextRect.size.height;
    CGContextFillRect(c, contextRect);
    CGContextDrawLinearGradient(c, colorGradient,CGPointZero,CGPointMake(contextRect.size.width*1.0/4.0,contextRect.size.height),0);
    CGContextEndTransparencyLayer(c);
    //CGPointMake(contextRect.size.width*3.0/4.0, 0)
    // Set selected image and end context
    UIImage *resultImage = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();

    CGColorSpaceRelease(colorSpace);
    CGGradientRelease(colorGradient);

    return resultImage;

}

For example, the following will produce an effect very similar to what the native tabbar does:



UIImage *niceImage = [[UIImage imageNamed:@"image_name"] imageWithBackgroundColor:[UIColor colorWithRed:41.0/255.0 green:147.0/255.0 blue:239.0/255.0 alpha:1.0] 
                                                                      shadeAlpha1:0.6 
                                                                      shadeAlpha2:0.0 
                                                                      shadeAlpha3:0.4 
                                                                      shadowColor:[UIColor blackColor] 
                                                                     shadowOffset:CGSizeMake(0.0f, -1.0f)  
                                                                       shadowBlur:3.0]; 

There is a solution to this using a custom implemented tab bar at the iDev Recipes site.

http://idevrecipes.com/2011/01/04/how-does-the-twitter-iphone-app-implement-a-custom-tab-bar

I asked a question on how to color the "offstate" of a button. Someone gave me a solution that also had the bonus of removing the gradient. here's the quesiton and his answer:

Q: iphone - tabbar set imagetintcolor (offstate)

A: Take a look at the "Managing the Finished and Selected Image" task's section of the docs of UITabBarItem.

Use Following images ( Assuming, tabBar is having 5 Tabs as follows )

  • 在此处输入图片说明
  • 在此处输入图片说明
  • 在此处输入图片说明
  • 在此处输入图片说明
  • 在此处输入图片说明

Create a new project using - "TabBar Application" template & Place following code.

Contents of AppDel.h File.

#import <UIKit/UIKit.h>

@interface cTabBarAppDelegate : NSObject <UIApplicationDelegate, UITabBarControllerDelegate> {

}

@property (nonatomic, retain) IBOutlet UIWindow *window;
@property (nonatomic, retain) IBOutlet UITabBarController *tabBarController;
@property (nonatomic, retain) IBOutlet UIImageView *imgV;

@end

Contents of AppDel.m File.

#import "cTabBarAppDelegate.h"

@implementation cTabBarAppDelegate
@synthesize window=_window;
@synthesize tabBarController=_tabBarController;
@synthesize imgV = _imgV;
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
    self.tabBarController.delegate=self;
    self.imgV.frame=CGRectMake(0, 425, 320, 55);
    [self.tabBarController.view addSubview:self.imgV];
    self.tabBarController.selectedIndex=0;
    self.window.rootViewController = self.tabBarController;
    [self.window makeKeyAndVisible];
    return YES;
}

- (BOOL)tabBarController:(UITabBarController *)tabBarController shouldSelectViewController:(UIViewController *)viewController{
    NSUInteger index=[[tabBarController viewControllers] indexOfObject:viewController];
    switch (index) {
        case 0:
            self.imgV.image=[UIImage imageNamed:@"tBar1.png"];
            break;
        case 1:
            self.imgV.image=[UIImage imageNamed:@"tBar2.png"];
            break;
        case 2:
            self.imgV.image=[UIImage imageNamed:@"tBar3.png"];
            break;
        case 3:
            self.imgV.image=[UIImage imageNamed:@"tBar4.png"];
            break;
        case 4:
            self.imgV.image=[UIImage imageNamed:@"tBar5.png"];
            break;
        default:
            break;
    }
    return YES;
}

The technical post webpages of this site follow the CC BY-SA 4.0 protocol. If you need to reprint, please indicate the site URL or the original address.Any question please contact:yoyou2525@163.com.

 
粤ICP备18138465号  © 2020-2024 STACKOOM.COM