I have a 3D car mesh object. How can I reflect a 3D text onto the 3D mesh surface?
I'm using Visual Studio 2008 C# Express . The 3D car mesh object is ready for use in C# project. That is, I must use it in my C# project, not in Blender .
All the development processes that I need must be done in C# development environment.
It's unclear specifically what you're talking about here.
Did you mean Text, or Texture?
Simply texturing the model - If you're using blender to create the model, texture it, and export it in .x or another format and render it using an appropriate library.
Reflecting Text - Look into projective decals.
Or a bit more advanced
Reflection of the environment - To simulate reflective surfaces you're going to need to program a shader. Look into HLSL, GLSL, CG, or you can do the shader in ASM. - Reflection Mapping
EDIT: Added link to reflection mapping.
如果您需要在运行时直接3D访问,请尝试使用SlimDX。
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