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Texture onto 3D car mesh

I have a 3D car mesh object. How can I reflect a 3D text onto the 3D mesh surface?

I'm using Visual Studio 2008 C# Express . The 3D car mesh object is ready for use in C# project. That is, I must use it in my C# project, not in Blender .

All the development processes that I need must be done in C# development environment.

You should use a 3D modeling tool like Blender , AC3D or similar. This will help you create the "model" and placing any textures on it. Then you will also need some kind of drawing engine so you also can load and draw the model in your app.

It's unclear specifically what you're talking about here.

Did you mean Text, or Texture?

Simply texturing the model - If you're using blender to create the model, texture it, and export it in .x or another format and render it using an appropriate library.

Reflecting Text - Look into projective decals.

Or a bit more advanced

Reflection of the environment - To simulate reflective surfaces you're going to need to program a shader. Look into HLSL, GLSL, CG, or you can do the shader in ASM. - Reflection Mapping

EDIT: Added link to reflection mapping.

如果您需要在运行时直接3D访问,请尝试使用SlimDX。

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