简体   繁体   中英

How to obtain a CGImageRef from the content of an UIView?

I have an UIView where I was drawing some stuff inside -drawRect:. Now I need a CGImageRef from this graphics context or bitmap of the UIView. Is there an easy way to get that?

Like this (typed from memory, so it might not be 100% correct):

// Get a UIImage from the view's contents
UIGraphicsBeginImageContextWithOptions(view.bounds.size, view.opaque, view.contentScaleFactor);
CGContextRef context = UIGraphicsGetCurrentContext();
[view.layer renderInContext:context];
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();

// Convert UIImage to CGImage
CGImageRef cgImage = image.CGImage;

Swift 5

extension UIView {
    var cgImage: CGImage? {
        guard bounds.size.width > 0 && bounds.size.height > 0 else {return nil}
        UIGraphicsBeginImageContextWithOptions(bounds.size, isOpaque, contentScaleFactor)
        layer.render(in: UIGraphicsGetCurrentContext()!)
        defer {UIGraphicsEndImageContext()}
        return UIGraphicsGetImageFromCurrentImageContext()!.cgImage!
    }
}

Also make sure that you add

#import <QuartzCore/QuartzCore.h>

to your code

The technical post webpages of this site follow the CC BY-SA 4.0 protocol. If you need to reprint, please indicate the site URL or the original address.Any question please contact:yoyou2525@163.com.

 
粤ICP备18138465号  © 2020-2024 STACKOOM.COM